So first off a disclaimer I’m not some 1200 cr hpally, ive been 2800+ before i started playing classic im not 2400+ this season
.yet as im getting used to the class again…
i came back last week after 10.0.0.5 dropped and im already 2200 …this is what I’ve noted in the last week or so of queing solo shuffle on Holy paladin, I commeted on this on reddit and I want to know if others agree
Beware this is a long one…
100 → 25% damage reckoning nerf and 100->50 stacks to proc it nerf…seemed like that was only thing good about hpally…wog hits for like 5-> 8% of health per cast and that’s 3 holy power…flash of light literally heals for 30k a cast and holy light…that just can’t be cast in pvp…those flash of lights are when a hpal can cast in general…
We have good cds but with 75% of games having disc priest those are kinda negated…
With new wings you have to keep 5 holy power for melee wings or you could die in a pinch, so you have to pool holy power for that, this means you aren’t using a lot of holy power to proc extra wings or for more stuns…you can really only optimaly use holy power comsistently when wings are up or for about 10 seconds after wings ends…after that you have to pool holy power for next wings…so essentially it feels like this wings cost change nerfed every talent that says “when you use holy power”
Between wings you have to spam high mana cost flash of light to build holy power you can’t spend when you hit the 10 seconds before wings (takes about 5-10 sec to build holy power for wings without toll)…when that very heal hits for jack unless you spec caster which is even worse because you won’t have melee wings to deal damage…and in solo shuffle that pressure is the only way hpal wins a lot of games.
15 seconds on wings also feels like a huge nerf even with a shorter cd…
Wings is 15 seconds and judge is 12 seconds…judge is most of melee wings healing so now you can only ever get 2 judges per wings…the problem here is that at 15 seconds length for wings any cc will make it so you only get 1 judge…micro cc included. More importantly judges heal during wings is based off damage done…so since wings only lasts 15 seconds your entire wings healing can get countered by most defensive and run out as those defensives end…so instead of being able to pressure at length after the cd your healing and damage gets negated and wings are over…the reverse feels true if you use wings defensivily.
crusader strike healing only keeps up with dps and doesn’t top people and you can’t really cast during melee wings if you are in melee unless you are a God juker…so you either have to stand in and pray crusader strike is enough or run away, cast and forgo your melee wings
I’ts easy to think (but you get it back like 20 sec after and their defensives won’t be up)…but then your team has no cds to dps and you don’t have residual pressure you would have had after opponents defensives… your kinda hoping to create that pressure…assuming you arent behind because hpally hps seems low so you may need to use wings to heal…
Also, the meta of all disc priests is really a counter because of purge and MD
Overall the class seems to have a bunch of design flaws that conflict with each other…
There seems to be a fantasy of hpally being a long cast big reward healer (which I don’t think works period this expac at all) or melee healer in the action…those 2 ideas conflict at a fundamental level because most people in melee wont let you cast for free lol…the problem is building the class to do either well makes that play style a bit broken or negates the other, so both styles are kind of mediocre.
You also almost feel punished for spending holy power the majority of the time but its about the only way to heal yourself if a melee is on you because you cant really cast and those same casts dont heal for much…
Hpally really seems only good queuing into specifc comps with good teammates and requires teammates to play completely different than with other healers (in solo shuffle most cant adapt like that)…hpally got hit hard because reckoning offered pressure and healing in one talent…now both are gone
Idk if others agree but i feel like these 4 changes wouldnt be too overpowered but would fix some issues
- drop melee wings to 3 holy power (from 5)
- increase melee wings length to 20 seconds (from 15) (you could leave melee wings length alone by having melee wings reduced the cooldown of judgement…the main need is to be able to reliably cast 3 judgements per wings)
- change reckoning stacks needed to 65-75 range (from 100)
- increase the judge damage of reckoning to 30-50% (from current 25%)
That or some other overhall or flash of light/holy power change (maybe bring back old divine favor?)
I would like to know if others agree or disagree with any of this, i’ve only been back a week and would like others opinion…maybe im just washed from skipping SL and coming back to pvp in 10.0.0.5