Once upon a time, expertise and to hit were removed because they were deemed unfun, a raiding tax, and necessary for classes to function.
Has haste reached that point?
Is it fun, or necessary due to the gcd change and how clunky classes feel? It is definitely useful, but would it’s removal make any class unplayable?
As we move towards Classic I’m starting realize the necessary game playing styles will have to be adjusted to take into account things taken for granted, and I was curious about GD’s opinion.
I think having complexity on gear made gear progression more interesting. Tanking was fun when you had to figure out your defense cap along with hit, then dodge/parry. You actually had to think about your gear, instead of now you just throw on whatever is the highest ilvl outside of rings/trinkets. Zzzzzzzz
Its necessary for some classes/ specs to even feel decent to play.
For example, play a demonology warlock sub 15% or play a shadow priest with sub 10%
Heck, play a assasination rogue without having 20% haste and its just a drag.
I wish blizzard will look at secondary stats dependency critically.
I certainly enjoy it. Building haste up has a noticeable effect on how my classes play. It’s much more interactive than crit or mastery which simply inflate your numbers.
I mean, no stats are interesting anymore. The only time anyone looks at a stat is to glance if the item has the ones for your spec, then you equip and forget.
I do feel that hit and exp were boring stats that were, as you described it, ‘raiding taxes’.
However, I find haste to be a fun stat but I feel that Blizz wanted to make the stat ‘more fun’ for classes that didn’t prioritize it so that it would feel awful not having it.
As a result from their perspective, gathering haste should be ‘more fun’.
While the gcd changes didn’t diminish the game play on all of my toons, I really do feel it on my frost dk. It feels like they turned the spec/class from a tireless juggernaut who attacked very rapidly to a withered old man wearing thousands of pounds of armor.