Is Haste a fun stat?

Once upon a time, expertise and to hit were removed because they were deemed unfun, a raiding tax, and necessary for classes to function.

Has haste reached that point?

Is it fun, or necessary due to the gcd change and how clunky classes feel? It is definitely useful, but would it’s removal make any class unplayable?

As we move towards Classic I’m starting realize the necessary game playing styles will have to be adjusted to take into account things taken for granted, and I was curious about GD’s opinion.

i think it was but then they foisted versatility upon us

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It used to be fun performing your rotation at high speed back in MOP.

But this is BFA, you just have to spam builder and use spender faster.

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I think having complexity on gear made gear progression more interesting. Tanking was fun when you had to figure out your defense cap along with hit, then dodge/parry. You actually had to think about your gear, instead of now you just throw on whatever is the highest ilvl outside of rings/trinkets. Zzzzzzzz

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As a tank from that period, I agree, balancing armor/avoidance/stamina/threat depending on the fight made the game for me back then.

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Its necessary for some classes/ specs to even feel decent to play.
For example, play a demonology warlock sub 15% or play a shadow priest with sub 10%
Heck, play a assasination rogue without having 20% haste and its just a drag.
I wish blizzard will look at secondary stats dependency critically.

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I consider haste “fun”. It does have a small impact on playstyle, if anything it atleast makes you hit buttons faster. For some people, that’s fun.

I just wish the other stats were at least as interesting as haste. Crit is just more damage, versa is just more damage, master is just more damage.

I’m mastery of what? Making my demons do more damage? How is that interesting. I’m master of what? My DoTs do more damage? How is that interesting?

Make secondary stats change the way a spec plays, leave the flat damage increases to Int/Str/Agi.

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Is haste fun?

Looks at fury

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I certainly enjoy it. Building haste up has a noticeable effect on how my classes play. It’s much more interactive than crit or mastery which simply inflate your numbers.

I don’t like “long” cast times so I love haste. Fresh 120 boomkin is awful

I would hate to play a rogue or feral druid without haste.

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Haste is my favorite secondary stat. I most easily notice improvement when I increase it, and the faster I can fight, the better.

Well since two of the lock specs revolve around hardcasts haste is a must.

Is any stat implicitly fun?

I mean, no stats are interesting anymore. The only time anyone looks at a stat is to glance if the item has the ones for your spec, then you equip and forget.

I do feel that hit and exp were boring stats that were, as you described it, ‘raiding taxes’.

However, I find haste to be a fun stat but I feel that Blizz wanted to make the stat ‘more fun’ for classes that didn’t prioritize it so that it would feel awful not having it.

As a result from their perspective, gathering haste should be ‘more fun’.

While the gcd changes didn’t diminish the game play on all of my toons, I really do feel it on my frost dk. It feels like they turned the spec/class from a tireless juggernaut who attacked very rapidly to a withered old man wearing thousands of pounds of armor.

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This. SPriest and Enhance Shaman And even Sin Rogues to a degree aren’t as much fun at lower haste values.

i enjoy haste as a stat. i really wish theyd bring back plus hit.

i remember when priests would stack haste and hit me 500 times with smite in 10 seconds

As a brewmaster, I get more drinking done in less time :stuck_out_tongue: