Is Guild Wars 2 Better Than WoW?

No. I’ve put over 1000 hours in GW2, gameplay wise, it’s fun but there is literally nothing to work for at end game

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GW2 is extremely fun and I feel like a lot of the systems (Specifically how the Meta Events work) could and SHOULD be incorporated into WoW.

WoW would objectively be a better game with a system like that in place of World Quests and oh my goodness it would be so much fun.

As opposed to diagonal progression?

To be fair, the way you said it, i think Guild Wars 2 would do better with the same stats for endgame, but allow people to specialize the stats to whatever they are feeling their fancy, as well putting diminishing returns so they won’t abuse it too much.

Kind of like Cata now i think about it, but i digress. :thinking:

Having played GW2 myself (though not to endgame, so i’m not sure how comparable leveling is to endgame in this matter), i am of two minds of zones that level cap you once you enter in there. While it is nice to keep the old content relevant, it’s done at the cost of progression. Something that WoW does with it’s leveling and ilevels.

Well to be fair, Guild Wars 2 and WoW were made at the times where Gaming is miles apart different from each other in terms of their focus. WoW was made in a time where games were a complete packages, and it’s not about looking good, but playing good. See also, The Sims 2, Half Life 2, GTA SA, Spyro 1 to 3, Tony Hawk, and so on…

GW2 was made in the time where DLC practices were just about to jump to it’s next ugly) phase with next gen consoles on the horizon and it’s already packed to the brim with DLC costumes for some games earlier that time (Cough Cough, EA, Horse Armor, Fable 3, TF2, and so on), stuff that is once upon a time part of the game. And it’s more or less how much DLC can a game have, which is why cosmetics in that sense also slowly became a thing and much more prevalent.

Well high end for 2012.

More the graphics later on.

Yeah, i like how Guild Wars started out to just buy the game and that’s it. It is a bit of a shame they turned F2P, but i suppose it’s better then the alternative in that sense.

Ehh, i mean chasing after power is always a sort of thing that happens in video games. Much like in RPG’s.

Don’t get me wrong. Graphical style is the one thing that WoW shines in, you can look at a game like WoW in 2020 and still see it holds up rather nicely, despite looking like an early Xbox 360 game. Meanwhile these ultra realistic games are gonna look pretty dated, due to the fact it doesn’t have an art style that stands the test of time. Sure, it’s impressive for the time to make a scene where it’s dense packed with immense detail, with len flares and bloom going off and high res textures that are 2048x2048 at the minimum for this boulder with subsurface scattering, parrelix, a normal map and spec map that doesn’t make it look like metal chromey with an envi-- You get the idea. Were still seeing the same thing as we do today.

And by no means i’m saying GW2 looks ugly, they both look great. GW2 has a pretty good art style as well.

But while i believe that art style is more important then graphical fidelity, i don’t think graphical fidelity should be excluded here, because these do both work hand to hand sometimes. Take for instance Cartoon Graphics. These are usually simple to work with compared to the realistic graphics, and they work at any fidelity because of that. Take Spyro and Crash on the Ps1 for example. The higher jump to HD in 8th gen with there remakes, despite being a touch more realistically defined in the details. There is nothing wrong with showing more detail in a cartoon here, though as i said, it’s much more simple. (Plus as shown in Wrath of Cortex and especially Enter the Dragonfly, you can do a cartoon style wrong)

WoW’s art style and it’s graphical fidelity combo, i feel has a lot of people split on this. Some people prefer the Classic graphics and others prefer the retail graphics. It also doesn’t help that WoW doesn’t really update a lot of the areas and models and leave a lot of them untouched unless it’s relevant to the patch or expansion their working on, and even then as we seen with 8.3, they don’t even do that.

Though then again, this is all pretty subjective here on what you like, that it be WoW Classic’s, Retail’s or GW2’s Graphics. To talk on the objective side of things here, would be going into the poly count and all the other jargon that goes into it. And quite frankly, it would be honestly boring for me to go over right now.

… i don’t really know what to say to that because i’m not sure which quality of life items your referring to that sub fee is keeping us from not having to pay for. :face_with_raised_eyebrow:

WoW. I did tried get into GW2 back in 2014, and i’ve been pretty on and off about it for the years. Now i just hardly care about the game.

Though i might have to check it out again in the future to see how it is, to get a sense of nostalgia there if i am feeling in the mood. I don’t know.

From a purely personal experience standpoint, WoW is better. I found GW2 to be extremely boring.

I’ve dabbled in Guild Wars a few times over the years.

It’s fun, I like it a lot. But PvE is better in WoW, and it’s not really close.

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The devs of Guild Wars make a lot of design decisions that respect player time more than Blizzard, but I still like the way WoW feels and plays, even if I feel like the devs don’t respect player time all that much.

The actual game of guild wars 2 is better

The systems in WoW as stupid as they can be are way better

If guild wars had the same PvE set up as WoW it would have been a force

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Guild Wars 2 feels so hollow, like you are in a pretty painting with no substance behind it.

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