Are the drop rates correct for Collect X Drops quests when grouped? I don’t remember it being such a negative thing to group for these type of quests before. Maybe I’m misremembering, but I seem to remember group questing being the best way to go. But now it seems like such a pain to group with people over these types of quests and people are expressing that they won’t group for them. That just strikes me as antithetical to the spirit of Vanilla.
It’s not about wanting things to be easier or more convenient. I advocate for things to be more difficult and more inconvenient, because I know a lot of these things in Vanilla actually promoted forced socialization. There was an intent to make things inconvenient in order to make us play together and make friends and connections…to have shared experience in the world. But the drop rates for these collection quests in groups seems to have an anti-social incentive. Instead, it is making people want to stay solo or in a group of only 2 and not work with others because it would just take them so much longer. I just think that’s either something that has been overlooked and is incorrect or there are other variables at play that did not exist in Vanilla that is causing a mechanic to have the opposite intended impact.
Is it possible that it’s one of these two things?
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Is there supposed to be a group drop rate modifier for quest items and this was maybe overlooked and forgotten? Or does it exist and the tuning of it is incorrect?
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Is the loot server having issues with the large population and causing quest loot to not show up when it should? I’m noticing a lot of loot sparkles that turn up empty. I kind of remember that from before, but it happens quite a lot. Is there a possibility that the loot server just can’t keep up and doesn’t give an item when it should periodically which artificially lowers the drop rate?
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are the numbers correct, but the original math in Vanilla did not account for the number of players we have now? I could see a line of thought that says that if you have 5 people, you can kill things 5 times as fast, so the drop rate doesn’t need to be increased to make grouping up for these quests an ok proposition. But with so many people, there are not enough mobs for a group of 5 t run around killing. A lot of times, they have to wait to try to tag a single mob as other individuals and groups are waiting to tag as well. This makes the original math not work out since the time spent on this is not in killing the mob, but in waiting for them to spawn and to get a tag.
I don’t know if it will continue to be an issue for much longer or not, but it seems to me that the things that are inconvenient and difficult should be funneling us into pro-social behaviors and not keeping us from them. The current way Collect X Drop quests are working, they are becoming a wedge keeping players apart. You can say #NoChanges, but I don’t think it’s in the spirit of Vanilla to incentivize people to refuse to group. Sounds like a retail thing tbh.
Blue, could you please look at this?
