Is Fistweaver healer the Only choice?

I love my monk and I understand that it is a melee class. However I prefer to mistweave as a monk healer, not fistweave. Is this even viable? Thanks for any tips.

Are you looking at primarily raids or dungeons, because in dungeons in particular, there are reasons that you should be in melee at least some of the time.

-If there aren’t any other monks, you should be applying the Mystic Touch debuff for your group
-It’s good to be adding damage while there isn’t much to heal, and that’s much better done in melee range (tickling jade lightning isn’t all that strong)
-Leg sweep is awesome in dungeons

Fistweaving is also more mana efficient. You don’t heal major damage events through fist weaving, but the powerful casting that you do to get through those does take a lot of mana.

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You can get the job done mistweaving, but you’ll certainly be putting yourself at a disadvantage both in numbers and in mana efficiency, especially in raid.

It really is that much better, and doing damage while healing is certainly the direction blizzard is taking healing.

As an alternative, the new wave for mistweaver seems to be venthyr with its new covenant leggo. You’ll still run rising mists, and need to be in melee, but you won’t have to use ATotM.

Honestly if you haven’t tried fistweaving, give it a shot! It’s a lot less cumbersome than you’d think. I was against the idea at first, but it really grew on me.

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Doesn’t chi burst apply MT from range?

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I suppose it would; I haven’t used it for a while though.

If you’re just doing heroic raiding or 15s you can totally be a ranged player, its fine
If you want to push higher and harder content then yikes

I will say there is a possibility to be ranged mw in higher content as a venthyr but its still not recommended

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How will the Venthyr Covenant and the Fallen Order legendary change the issue of mana efficiency?

It’s not so much more efficient as it is a MASSIVE throughput boost that you can get down to a very short cooldown.

Why spend your own mana casting a heal when you can get some dead ghost to do it for you?

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True on the point of having a ghost do massive healing. I was just concerned about managing my mana. After looking at some other videos and seeing what people are saying about the build, it looks like having Innervate is basically a must have on you in order to truly output the heals while not using up so much mana, even more so when you activate Yu’lon.

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I havent really healed that much with Monk to know what’s better, but I have healed a lot with Shaman and I can tell you that all healers need to do damage un dungeons all the time they can.

I If no one needs heal, I spread Flame Shocks and attack as much as I can.

Monks have it even better with the physical debuff and the general toolkit of being near melee to heal for more, stun and recover mana.

Bottomline, you should try it, because in higher keys people dont take as much avoidable damage and you will be idle a long time of you are waiting around for someone to take damage.

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Ok, good to know.

If you treat Order like Yu-lon then yes, an innervate is required. I’ve been playing with it and just focus on getting 2x EF in and a few vivifys while the clones are active and the CD always ends up between 45sec and 1min15sec. Doesn’t break my mana and I still get crazy insane CDR from it.

Fistweaving is viable and you are less likely to run out of mana.
However, you have to be very aware of aoe, especially ground aoe, and for some monks that is just one too many things to watch.

yes it realy is heaps better with right talents and legendary. always get ancient teaching of the monastery legendary 250% healing to all your attacks

I feel like I need to be much more ‘‘ranged’’ in critical moments, but in a '‘normalized’ environment, I say, where everyone manages to make their role properly, I take more advantage by hitting and letting my legendary heal. I think it’s fun.

But in PvP this is almost completely different, even different

You can definitely only heal from range, just know you are not playing the class to its fullest potential when you do so. You will be doing absolutely zero damage from range, and many of the monks heals are things that heal around the monk. Targets are most clustered together when in melee, and ranged like to stay so spread out that they nearly outrange you (IDK why lmao). Plus, you have to at least hit the enemies with one melee attack to apply your Mystic Touch debuff, which is very valuable.

I haven’t played MW this tier, but generally speaking the “best” builds out there tend to incorporate a melee, fistweaving style into them in one way or another. Martial Arts is a pretty big theme of the class so I doubt they really change this either going forward.

Honestly, fistweaving often feels as though you are hybrid healing. Sometimes you have to hard cast and keep a tank up or someone needs emergency attention. In those situations, you can’t depend solely on the power of the fist to get the job done. With that said, fistweaving is extremely mana efficient and provides for damage to keep with pushing and completing content. Nothing like seeing 4k+ dmg during a burn phase to make a healer feel good.

Fist Weaving does so much healing for a few reasons.

1.) Essence don’t hits like 10-12 targets and each RSK heals them plus people with EM for 2k and extends hots by 4 seconds.

2.) I’d you’re running ATotm then 20-30% of your healing will be from melee attacks.

3.) If you’re Venthyr then FO will probably cap put around 75-80 second CD of all you’re doing is healing vs 30-40 seconds.

I can push 12k HPS on heroic guardian where as no one was within 3k of me.