Jumping into TWW as my fire mage. Really enjoyed it in Season 2 and 3 of DF and REALLY enjoying in TWW with sunfury.
However, I find myself rarely using fireball, even as filler. With the pew pew of all the insta casts that my build provides relegating to a slow cast just to build up hot streaks while waiting for my pew pews to come back feels bad. I have fallen back to scorch because with he same Crit chance I might as well use that. Sure FB is more damage, but in a spec that relies on casts per second to just to crit doesn’t feel all that great. Defauting to scorch seems like the right play, especially during combusts. More crits means more pew pew.
Should combust reduce the cast time of fireball to make it more competitive?
Should scorch and fireball just become 1 spell and add the skill benefits of scorch to fireball while spliting the difference of the damage and relegating movement to only combusts?
Even when I talented into Flame Accelerant I would save those for Fury of the Sun King casts. I’m seriously contemplating just removing Fireball from my bar and talenting out of Pyrotechnics. Even with haste it doesn’t feel worth it.
It just feels different than it used too.
Pretty sure Fireball will come out ahead in ST/raid filler, especially as we get our haste back up. Scorch does too little damage to really be used outside of execute.
And movement. Scorch is handy during a heavy movement phase to hopefully get Hot Streak procs.
It’ll be a hot minute before I can really sim it but in dungeons the cast is just to costly. Probably won’t be until mythics are in full swing.
Often find myself canceling the FB to prioritize a proced instacast scorch for the 7% spell power debuff and guaranteed crit to finish the hot streak. Feels risky going for the FB when I can get guaranteed crit.
I don’t understand Fire.
I tried it on a few occassions during leveling to 80. Pyroblast hits for nothing, like not even 5% of a mob’s HP pool. Fireball feels like a weak filler. My only real damage ability was Phoenix and Fireblast, which far outdamaged the rest.
At 74 I could kill mobs with 2-3 Arcane Blasts playing Arcane. Yet as Fire, a Pyroblast didn’t even dent their HP.
In heroic level gear my Pyroblasts are hitting for about the same damage as Phoenix Flames— around 300k DPS.
This is absurdly low. I made a post about why I think this is on here, and suggestions to fix it, but TL;DR, it’s mostly due to Ignite and Combustion having so much DPS impact in the spec.
Pyroblast and Flamestrike should be the golden boys of Fire spec, but everything takes a backseat to Ignite Mastery— and it really sucks not seeing big numbers on the screen from our actual active abilities.
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I switched back to Frost after my extensive Fire Mage testing, and I wanted to add here that my Frost Mage Ice Lances are doing ~300k DPS. This, again, is the same as what my Pyroblast and Phoenix Flames are doing on Fire Mage.
This is absolutely egregious to see how far Pyroblast especially has fallen.
Fire is definitely underperforming, but fire is mostly about insta cast rapid fire imo, hence why I call them pew pew. Using fireball as filler when not in execute. Having to hard cast something that isn’t sun king just feels bad.
Long gone are the days of a one tap Pyroblast kill.
Surely— but Pyroblast should be doing more DPS than an Ice Lance.
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My issues with fire go back to when they redesigned Combustion to be a damage window that you are forced to use as often as possible to deal decent damage. Outside of that window, Fireball and Pyroblast are like holding a candle and saying “beware my fire magic.” The spec feels weak as heck when Combustion has been used.
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The numbers for fire are just so bad, you can’t keep up with anyone. I was going to take this into season 1, now I’m reconsidering.
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Same. Fire is my favorite spec. Pyromancer is my favorite RPG class archetype. Fire is just not in a good place right now.
I really hope they adjust the numbers. I’m concerned since S1 starts soon and all we got was that tuning pass that went live this week. I really hope they move some numbers around before next week and have another tuning patch launch at reset otherwise Fire is dead until further notice.
I feel you, I was so hyped for Frostfire Fire Mage, barely did I know I was excited for quite possibly the worst combination in the whole game.
I just want to play an elemental master mage, dawg, is that too much to ask?
Anyways, here’s hoping Fire is at the very least viable in S2.
My problem is, instead of just chaning spec I now need to level a whole new character from 70 and regear it, since I have one of every spec. Plus the arduous task of choosing what I want to play. Right now UHDK isn’t quite scratching the itch.
Assuming I want to do a mage that is.
I was so hyped for Sunfury to have that Kael’Thas fantasy, but sadly that part of fire is the only thing worth anything. That’s only a few seconds every minute or so.
I’m just speaking from mostly a PVP perspective here, so take with a grain of salt.
I consider sunfury mostly for a ST left side build, and in this case I do use scorch and associated talents. I do not use fireball at all in PVP and use scorch for mobility instead. However, in pve I think it’s better to use fireball if you’re not in execute and don’t have a scorch proc.
I consider frostfire more for a AOE build going down the middle, and getting all the meteor talents. I do not take scorch or any scorch talents in this build. Here, I do/would use hard cast frostfire bolts if no instants are available.
If you guys really want fire to hit harder play sunfury with unleashed inferno, otherwise your damage is gonna be poor, my pyroblast are hitting for 600k during combustion.
I swiched to Unleased Inferno. Numbers did improve, but I’m still 6-10% behind everyone.
I’m not an elite player, I have invested lots of time in improvement of fire not top tier. It still just needs some tweaking. I’ve looked into it and dps rankings do show fire bottom 2.
Normally I don’t care about DPS rankings, but seems that the world agrees: Fire needs work. The fun of a class can only get you so far in M+
A reasonable solution would be making combustion 1 minute cd instead of 2
That’s fair, a comment earlier says that Ice Lance does more than Pyroblast. I think the thing about PB should be it’s rapid-fire rather than its straight damage.
Either that or more Hypthermia chances. Or when you complete a hot streak during hyperthermia that it increases PB by a %