Last night during my guilds run of MC i decided to do a little experiment. i got together a bunch of fire resist gear (mostly greens that had nothing but) and tried to see if i could notice a difference in my survive ability on fire heavy trash pulls and bosses VS my normal raid gear. Unbuffed i was rocking 157 fire resist. With UBRS buff plus mark of the wild and pally aura i was hitting very close to 300 fire resist. sadly during a botched trash pull i lost the ubrs buff before i got to any bosses. after which i was somewhere in the 210s on fire resist buffed.
I did notice a difference in the damage i took between the two. with fire resist seeming to indeed be making me tougher. though the loss of my other stats especially health was not nice too see. my armor seemed to go relatively unaffected though.
so is stacking fire resistance at the cost of other stats during some fights in MC worth it? should i try and get more greens and blues with it while waiting for the better purples to drop or should i stick with my pre raid BIS the whole way through?
Not really. In Vanilla, we would make a trip into UBRS to buff the tanks for Ragnaros progression, but he hit a LOT harder back then with fire damage on the tanks. It wasn’t unusual to see MTs with 270+ FR.
We discarded this until BWL for Vaelastrasz progression, since you’re given a time limit on that fight through Burning Adrenaline and Essence of the Red. A lot of raid-wide fire damage goes out, and BA is a Doom mechanic, so we wanted to maximize the survival time of every tank before they inevitably died. After that, it’s completely unnecessary.
You can resist rags knock back altogether if you have enough fr. It also makes it a lot easier on your healers.
You can just stance dance and intercept back to him anyway. The knockback’s irrelevant.
It’s all a matter of how good your FR gear is. If have like 0 stamina FR gear it’s probably worse than normal tanking gear.
Sure but the melee in my raid don’t have to wait on tanks to be in position because they don’t get knocked back.
If you’re going to tank geddon/rag then yes. For the rest no in MC atleast.
You don’t have to wait anyway because only one tank gets knocked back at a time.
This is why the Tier set has balanced stats. It has the amount of fire resist/stam/str/defence/block needed to clear MC.
Might set :
Stamina:189
Strength:143
Fire 34
Shadow:24
Block:5 - (5% increased chance to block)
Defence:41 - (for a total of 341 or 351 talented - you dont need 440 crit immune)
Dodge:2
Parry:1
Hit:1
Add the extra bonus from
Battlegear of Might:
(3)Set: Increases the block value of your shield by 30.
(5)Set: Gives you a 20% to generate an additional rage point whenever damage is dealt to you.
(8)Set: Increases the threat generated by Sunder Armor by 15%.
and this gear is not only capable on its own for a full MC as a MT clear, it will push you into BWL progression.
I wish that were the case. Melee has tanked rag a few times. Could be a bug though similar to ony phase 3.
I’m a feral tank so i don’t get any tier sets. I’m just wondering if its worth it to get what fire resist i can for the fight or just go kitty and DPS or caster and heal it.
druid T1 is not bad for tanking or feral pvp. would not go for the full 8 set though
You only want to use FR gear on rag. The more you have the better. The cap is like 315 iirc.
Aside from a few pieces, no, your best bet is to stack on the Stamina/Armor. The majority of damage from Ragnaros comes from the DoT he applies to the Tank, but between Mark of the Wild, Paladin Aura/Shaman Totem, and a piece or three of FR gear, you’ll be more than tanky enough to soak it just fine. Geddon is even less of a concern.
Fireguard Shoulders off Majordomo, Onyxia attunement necklace, and bracers off Incendius are enough to get you 47 FR, plus 27 from Improved Gift of the Wild, plus 60 from Aura gets you 114 FR. That puts you at 27.14% average reduction to incoming Fire damage. Add another 24 from Corehound Boots and you move up to 32.86%, or a 7.84% decrease in damage taken from Fire.
You really don’t have to gear crazily to get to survivable levels. Rag melees slowly because he interrupts himself with casts, he doesn’t melee very hard, and the DoT is exactly that, a nice steady source of damage. A few HoTs rolling actually compensate for it pretty nicely.
To expand on this: Resistances scale exponentially, unlike Armor.
Each point of Resistance grants the same increase in percent reduction as the last, but that also means that in terms of before/after damage taken comparisons, you get a bit more out of each point than the previous all the way up to cap at 315.
Going from 314 to 315 is nearly four times as valuable as going from 0 to 1, in terms of average resists.
Its worth it for Rag and if you want to lazy-tank Geddon, but beyond that, not really.
Do you know how much your dps and therefor your threat generation suffered from that?
Throw on an MCP and you’re golden on threat. Even with the best FR gear you can get, not counting the crappy Volcanic pieces that are just Armor and FR, you’re only around 250ish FR with buffs, with half your gear slots open to other things. Rag in particularly provides nice steady Rage income because of the DoT, even with high resistances, you can Maul/Swipe spam without much downtime at all and using Enrage off-CD isn’t even dangerous since his melee is the least of your worries.
Druids are already better TPS monsters than Warriors, but when key slots are eaten up by FR gear, the gap just widens.
Threat should never be an issue on Rag. Range can’t pull threat and melee are always moving in and out to avoid the knockback.