As title says. I leveled a Evoker as Preservation which didn’t have the mechanic of channeling at all.
Devastation is basically about making disintegrate do as much damage as possible through certain amplifiers such as iridescence and shattering star.
Yes. And even more true in TWW with new hero talent
What does the title actually say, though?
Huh? Preservation’s main damage output in single target is disintegrate…
What are we supposed to do then, twiddle our claws? lol
My bad I guess I misstyped that. I meant to call it:
“Is Evoker Devastation more then just spamming Disintegrate?”
It feels like the while other classes have 20 buttons to press, Evoker has one. Plus some that empower that one.
So you mean, that’s all you do then? Channel Disintegrate?
Yes it’s more. You could check icyvein and wowhead for rotation guides.
Disintegrate is your ST spender. So yes on boss you spam. But you cast your emp spells on cd, at least during dragonrage to extend it. With flameshaper new talents you add engulf to your rotation.
On aoe its different spender. Pyre. But it’s near the same.
If we talk about solo world content it’s more like:
Azure strike and hover around to aggro as many mobs as you can. Regroup them and deep breath them. Landslide them all. Fully cast your blue emp. Instacast firebreath. Finish em off with pyre.
If you’re playing it right, it is lol
Flameshaper will bring even more options to the spec too, so if you don’t like feeling like you’re spamming disintegrate I’d recommend you check that out when TWW drops.
I did that, after taking a look at the talents and working out how to play it myself, and they just agreed with me.
Yeah.
Devastation, and Evoker in general is meant to be a low APM class, I believe. Less button mashing, but more impactful abilities. I really think this is how all classes should be but that’s just my opinion.
As someone that mained fury for 18 years before evoker, I do still love me a high apm spec and I know many others that only play them.
That said, evoker is definitely better on my hands at the end of a raid night.
This is why I had to quit playing Guardian. I actually really wanted to play it going into TWW but after maining it for all of season 3 I already was noticing a build of pain that would start up sooner and sooner into my play sessions. Evoker has been a boon on that front.
All three comments are really good. I think WoW overdoes it with APM, button mashing and the sheer amount of buttons needed on some classes.
Remembering back to Vanilla, many classes did really only mash one or two buttons for the main rotation/priority list with a couple more situational buttons. I think it gone to the point where they just keep shuffling rotations around to make it feel fresh without the want to make class gameplay feel simpler.
If it is for me, I would make classes play simpler, but increase the need to react to enemies more, but I know WoW isn’t made for that.
Which is something I actually enjoy playing Final Fantasy 14, where as example the base gameplay for all the melee classes is the same or similar. They all have a 3 hit combo for single target and a 2 hit combo for AoE. Add to that some more skills for to use up gained resources, pretty much like WoW does it for classes like the Rogue.
But because Final Fantasy 14 has a way longer World CD then WoW that can’t be lowered and Bosses that have attacks that force players to stop attacking and actually evade, I find its gameplay more relaxing.
And no, I do not want to say by this that FF14 is the superior game compared to WoW, I find both have cool stuff. I just keep finding out, every time I come back, that WoW moves away from what made it cool and interesting in the first place. WoW feels like getting busier and busier each Expansion, with countless stuff to do in the World and having to run Dungeons (M+) and Raids and PvP.
It feels to me like in Vanilla and older Expansions the player mostly decided what to do with time in the game, while now you have a plan laid out by the game. But I realize and know that there is not allot difference, you ran Dungeons and Raids in Vanilla, the thing missing was the need to run allot World Quests/Events and running M+ for the Weekly Skinnerbox.