Idk if the scaling is off or something, but I tried cinderbrew on +2 and m0, and the m0 is farming pugs. It’s insane incoming damage.
Anyone else experiencing this?
Idk if the scaling is off or something, but I tried cinderbrew on +2 and m0, and the m0 is farming pugs. It’s insane incoming damage.
Anyone else experiencing this?
Is it just Cinderbrew that’s like this? Because I did it on m0 last night and it is the only one I’ve done so far. It was BRUTAL, but we eventually completed it.
Not I, but i tank on my Bear. Brewmaster is still really squishy so might be a problem from those dang bees.
All the other m0 I have done are much easier.
All the knowers who did extensive PTR testing said that Cinderbrew is just overtuned in general.
That’s good to know. I did that one and I was like dude -_-‘’’
It’s not a good excuse but it’s only week one.
Yes very much. I think all the m0 are overtuned and was really suprised at the difficulty since they said dungeons would be easier. Seems they are tuned for mythic geared players from season 1.
m0 got a small boost for the increase in base ilvl loot
So m0 got a bit of a boost, but the entirety of m+ for the season is gonna be easier than s1
Healers just can’t keep the group alive.
Sounds like a lot of taking avoidable damage
Cinderbrew is one of the hardest dungeons this season.
I’ll be surprised if it doesn’t see any nerfs by next week.
I ran through all but one of the new dungeons at +2 and cinderbrew is an outlier for sure. It could probably use a minute more on the timer and it would be about right.
Just did a +2, didn’t time it. It was TERRIBLE. First mobs were fine, but first boss - way too much damage after the knockback. We barely had time to grab drinks before people started dying.
All the other dungeons are a little rough, probably mostly due to players not knowing all mechanics - but Cinderbrew is something else entirely.
Yeah I’ve now done most of the dungeons on mythic 0 and cinderbrew is at least twice as difficult as many of the others, like Floodgate and workshop.
Cinderbrew you need the tank to know their class (and how to tank) and use a ranged ability to pull the first room instead of body pulling half the room. That’s step number 1.
Step number 2 is letting the healer take the very far right drink because that person doesn’t have to move, so they can keep healing and still do the fight mechanic. If a DPS takes that drink, you now have a DPS standing there doing nothing while the healer now has to run for the mechanic, either that or the healer just doesn’t do the mechanic period, but then you need the entire group to actually be good at doing the mechanic.
There’s a few pug killer things in these dungeons. One of them is that Silken Court dispel you have to do. Very lame.