I’ve been wondering for some time where all the red monk healing was coming from, and I finally looked at my dedicated mistweaver that I only play in follower dungeons (that I got to 60 by tanking then played the starter healing spec) and lo and behold… it’s literally a choice node that flips a few neighboring talents into serving the “fistweaving” healing style, and I got all excited…
Until I saw that it’s tied to a 3-minute cooldown, and even the cooldown reduction talent options seemingly don’t let it be a full time mode.
So, ok… go with me down a character concept rabbit hole and maybe answer a couple questions for me if you would before I get all excited with this…
Am I to understand that… a fistweaver is just a mistweaver with a 2nd set of attack rotation buttons IN ADDITION TO their jade serpent-ish traditional healing buttons… or is there something in the talent tree I’m not reading that makes “red healing” click as a full time identity? Monk already has a full kit of buttons before bringing in the kicks and the healing jade wind which I imagine synergizes well… is “red healing” really the button bloated mess it looks like or is “fistweaving” a potential viable full time role for easier content like normal dungeons with followers?
Fistweaving looks really fun, but I’m not interested in maintaining more keybinds that only light up every so often. Damage comes at all times, healing has to be present at all times, doesn’t it?