Continuing the discussion from Boosting communities:
The problem with boosting for players who want to get higher is that they end up way out of their league and have no idea what to do. In heroic dungeons at a WQ iLVL you can ignore like 90% of all mechanics. But as you know at the higher level there are mobs and boss mechanics that absolutely have to be follows or it will one shot you.
And it is more than just a problem with boosting, you see new players who end up running with experienced players in heroic (free CTA cache) and don’t get told anything and on the rare occasion they are told what to do they won’t listen because most people just zerg, they can make all the mistakes, die on every mob and still end up being carried through.
The entire “It’s perfectly fine to carry low level players through content” is just not right. Players who don’t specifically go out to learn the mechanics or ask questions never end up learning because they are always being carried and thinking that is just how it is until they get into mid to high keys.
Like I have had above heroic level in siege ranged players hitting the actual last boss instead of the tentacles. Players on the last boss of UR standing out in the middle and not knowing what the light does. Last boss of Shrine I had in an M11 the other day, zero interrupts from the DPS.
And it’s not just the mechanics either, you get players who boost and get free and easy gear, like a rogue stacking with a druid tank and healer and 2 other leather DPS, 5 very easy pieces of gear. Do they have the right corruption? Does this boosted player have any essences? Do they have any currency for corruption? Or a cloak level to allow them to even use corruption? Do they even have the cloak?
I have been in groups (not my key, I join others) where the DPS on paper look OK, 465 iLVL, 1K IO… but than they fight starts and they are very obviously new just based on how they are moving, where they are standing and than the DPS numbers, 15K, 20K if I pull a big enough pack. Than you get players who yell and scream “YOU DIDN’T DO IT RIGHT!” when it was their own fault.
Like in UR 15 I had a group who picked up a mob pack after the second boss instead of skipping it, than complained that I was not facing the enemy the right way and it was my fault for them getting hit and killed. In an M15 in UR you should very well know by that point that those maggots that spray stuff on you, they just aim for a random player and go, it doesn’t matter where I aim them. In that same group I had a 459 DH who was sub 20K DPS, it was an obvious carry that they did not tell me about and that I trusted the other 3 are going to pull their weight, that did not happen.
It’s almost 50% of the dungeons I go into have players who just have no idea, and again, these are not low level dungeons. And no, just because I am the one who is complaining does not mean it is all my fault. Yesterday I tanked an AD 15 and UR 16 on time. The day before I healed a WS 15 on time.
Sure I am not the best player, far from it. But I will always ensure I am as best prepared as I can be before going down the M+ track. I will get any essences I can and thanks to the vendor during 8.3 I was able to buy all the essences for my druid, than research each week and dungeon on what the best essence is for the DPS, tank and heal.
I than start low in finish an M3 or lower in all dungeons, follow this by an M6 across the board and an than an M9. Once I am able to time all dungeons on M9 I move up and go into the higher keys.
Do you think all boosted players do the same? If they do, what even is the point of boosting? By the time you are able to clear an M9 timed on each dungeon you should very well have enough gear and a somewhat relevant IO to be able to join groups or start your own and not even need to be carried.
But no, players who pay for carries to join high level content do so so they can get a quick and easy iLVL and IO, but fail to realise they still need to farm essences and some corruption and cloak levels. They most importantly need also have the experience in playing that class. Like healing on a paladin and druid are so far apart in how they heal, a person who heals on one simply can’t just swap and think they can do it on the other just because they have iLVL, not without some experience.
So some boosted players just want gear to make it easier to do whatever it is they do or maybe get some achievements and mounts, but for those who want to join keys and raids it just makes it bad for other players.