Is Boosting really that bad?

He’s openly said he never bought SL. Dude has no firsthand knowledge about anything related to SL besides what he’s read on the forum. Just saying.

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You are saying that in order to do random bgs, the equivalent of normal dungeons, casuals MUST, no exception, get high ratings in arenas. Mandatory. Do it or else.

Fail.

Should PvE require players to clear a mythic raid before they can do random normal dungeons?

Should mythic raiders unlock bosses and then buy the best gear in the game by spamming normal dungeons, the easiest content in the game?

You’re implying that tokens are the only way people get the gold for boosts. Gold practically rains from the sky in SL with no tokens required.

I never actually said that. I was just addressing your point where you said that you need to buy a carry in order to get decent pvp gear which isn’t true.

I do agree that the gearing system is in a terrible spot right now and it needs an overhaul because like you said casual players basically get one shot in random BG’s

Yep. “I’m rich and if you spent lots of your time farming gold like me, you would be rich, too”.

Most players have never been rich. They just want to log in and play. They don’t want to roleplay as tycoons. They don’t want to spend all their time doing boring chores that will reward gold but leave them no time to actually play.

People haven’t changed. The game has been changed to normalize and encourage carries.

That wasn’t what I said. We’ve often been told to “play with friends”, ie people who are good enough to carry you.

Do you think everyone who wants to do randoms - as they used to - should be forced to push rating? Blizzard does, and you agree with them.

Have you played SL at all?

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That’s exactly what wow’s become.

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What? I literally said twice now that I agree the gearing system is bad. Did you just decide to ignore that?

Yeah you actually did right here

This is the issue. Many players who openly admit to not playing SL sit on the forum and constantly trash it, some of these players not only admit to not playing SL but admit to never even buying the expansion. Next thing you know they are telling everyone on the forum what goes on with SL. lol

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I have paid for two runs in my entire time playing wow - because I wanted the mounts. I paid 100k gold and was done. I don’t see a problem with that but I don’t use the AOTC claim to get into other runs (I go back to little pets and goofing off).

:cookie:

This reasoning doesn’t work because lacking integrity in real life causes actual suffering and human misery. Boosting in a game doesn’t necessarily cause either. The idea that cheating in a videogame implies they would cheat in real life is totally off base. You ever play a single player game and use a glitch or cheat code for fun? Does that in any way suggest you would cheat in real life? Of course not. Cheating in a game doesn’t cause any suffering. There’s nuance as there are situations where being boosted in PvP could cause suffering if they choose to engage in content that is beyond their skill. However, someone getting a boosted +15 so they don’t have to spend so much time grinding hurts nobody.

I assume you have the same view of people who get carried by friends or a guild? The actual effect is identical. An under-geared / under-leveled person is being boosted through content they can’t complete. The only difference is the payment method. One is being paid through friendship and social connections while the other is being paid monetarily. The integrity of the game is still being broken. To have such a hard stance against boosters but not against carries is just logically inconsistent.

You keep connecting in-game behavior to real life ethics and morality but I think these comparisons often don’t work. Whether in game or real life, the basis of morality is suffering. If an in-game action doesn’t cause any suffering then on what basis can you say it is unethical or immoral? Yes, there are cases where boosting/carries can cause suffering and therefore enter the realm of morality, but boosting in principle doesn’t necessarily cause any suffering. A player with an alt buying a couple +15s to speed up the gearing process until they can easily get in groups hurts nobody. Despite what a lot of people think, a large number of people who have purchased +15s cannot be detected from their gameplay. There is a common idea that players who purchase these boosts are in +15s doing ~3-4k dps but that is just a fantasy. If that were true, then in the ~40+ +15s and above I’ve pugged there has been only a single player I’ve been grouped with that has fit this mold…but we know there are many more because of the popularity of boosts, but they just blend in with the group.

it makes for players not knowing how to play correctly. the only way you’re gonna learn to properly play your class/spec is if you put in the work. all boosting’s doing is making for lazy players getting higher ilvls far beyond their skillcap just so they can get carried in something else… not to mention someone’s getting rich from token sales.

Boosting is as bad as the china gold sellers used to be back in the day but this time their home grown.

It’s annoying and sadge

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This argument applies with equal felicity to being carried by friends or a guild doesn’t it?

No one likes the idea of somebody coming in and buying their way into what you worked hard for. That’s the underlying resentment.

As others have pointed out it doesn’t really do much harm and all these feeble attempts to explain why it does harm are easily dismissed and debunked by unpaid carries.

At the end of the day it’s just a video game it’s not worth getting upset over, right?

regardless who it is, yeah. some people don’t mind though and keep running with them in the hopes of helping them out in the long run, such as friends, guildies, or fellow raiders. boosters aren’t looking to help anyone but their own pockets.

I don’t care about boosters or boostees, there’s no getting rid of that, no point trying. The solution to me is to add a way to bypass them, even if it is rather grindy or something like that. The game intentionally funnels you into booster territory and they have a lot of influence on who can play there. In 9.0, boosting companies spent a huge amount of resources suicide bombing natural runs and doing heavily manipulated MMR runs specifically in the 1400 range to block progress for people unwilling to pay to boost.

Why does rating not simply reduce your valor costs for upgrades rather than unlocked the ability to spend valor? Why are the last 2 enhancement levels locked behind vault RNG only? You think the current setup is just some random thoughtless action? Blizzard puts the boosters in your way on purpose, and that is the problem.

I don’t PvP, but for PvE, I think the most compelling argument against boosting, for me, is that it reduces the pool of players doing early gearing content. Without boosting, you simply would have more players doing 2-10 keys at a power level that doesn’t greatly exceed it. By design, you are never going to have a lot of people that fit this criteria since it doesn’t take long to out-gear it, but you would have more if not for boosting.

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To add to your statement. I have had one que session on my 206 Druid and pushed to 1600. Farming upgrades before queuing again.