Is blood still stupid OP in pvp in war within?

Or did they finally nerf its healing?

It’s bad now, it’ll probably be bad then.

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I REALLY wouldn’t worry about TWW balance; things gonna be CRAZY different after prepatch tunings.

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with how dk is looking lets hope it’s not as crazy. I don’t wanna get chunked by a dk chasing me with the four horsemen or mounted chasing me :dracthyr_cry_animated:

i remember beating dks into the dirt even with perma mounted on the beta in duels as arms

i haven’t been on beta in a min may have to re check it out. hopefully they give us some more haste though cause 5 second cd on mortal strike cause of no haste was atrocious.

we dont have more haste its typical start of the expansion stats

I almost wanna bet they gut their durability so hard that all this does is play into the current fdk run while spamming chains cheese. :dracthyr_comfy_sip:

I pray they don’t make dk a hit and run enforcing more dk/dev fight style from ssn 2 :dracthyr_sweat: a dura nerf though id love that so I can destroy them even faster lol.

BGB s1 gonna be interesting to see what changes are made & why.

They almost gave rogues AoE Kidney so i’m still kinda stressed that they’re gonna pull something like that again.

HUH?!
Please no…

If anything, im worried they gutted unholy too much and now only frost is semi viable.

the ptr whenever they did the AoE blind change with the rogue overhaul, that was almost AoE kidney lol.

I think it was 1m CD 10yrd radius around primary target or something. Imagine that with the current cleave meta too.

I would be screaming XD

There will probably be plenty of broken things people will be abusing in s1. Bdk could be one of them, but who knows for sure.

Also, I don’t think bdk has been a thing for a while. I haven’t seen a single one queueing at 2200-2400 or in shuffle 2500-2800

massive damage/teamsynergy buffs. peep Bloodied Blade talent and use big brain to think of some cool things :heart_eyes_cat:

our survivability is more or less the same, just better for our allies, and our nodes feel a lot better won’t be giving anything up. this is also prior to having ample TWW experience, the buffs/reworks of other classes could be oppressive to bdk so our survivability could feel lower.

bdk?/augSC/hpalLS i am predicting to be our main 3s comp. as it stands now, prior to any nerfs of aug/hpal.

i’m sure i’ll be able to find good bdk/ rdruid/pres/disc comps with more research/data/insight.

i would by no stretch claim that BDK is op tho… it’ll be playable and feel nice/existent tho

Aug+bdk+healer sounds like you should be jailed for playing it!!! Memes aside, im pretty sure you just die in damp after 11 minute games.

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bdk and aug both got pretty substantial dps buffs for pvp. not to mention the aug is buffing the bdk AND the hpal is buffing both of them with armaments + blessing of summer. by no means a low damage comp.

the comp combos are like triple silence grip into death chains breath of eons bombardments. with constant rep->sleep->hoj chains on the healer.

that’s why i think this comp looks so good, cause when you see it you immediately think “okay they’re never gunna die” then you realize they actually have insane damage combo go’s too.

taking this comp into damp would also be a bad idea because hpal will go into damp with more than enough mana/cds due to the defensive nature of this comp; along with death chains basically being a 3 man execute in damp- all the while the bdk can grip the healer map/LoS to ensure they can’t recover.

do i think it will be meta, of course not. i think tanks are going to get even more nerfs because they hired some FF14 dev who doesn’t understand how specs got to where they are now beyond “powercreep” blanket 2iq statement.
but i do think it will be playable, fun, especially in this comp.

I hear what you’re saying, but even if you just slam damage on healer/aug with any kind of MS it’ll disproportionately tax healer mana. Also, you respond to the goes the exact same way you would FDK+Dev, so I don’t think it’ll be as surprising as you think.

the difference is that the aug/hpal will basically never have to expend cds on the bdk, which snowballs defensive advantage. more importantly BDK has Walking Dead talent, on a 15s grip 2 charges PLUS chains, which heavily negates the damage/uptime comps with MS can get vs an aug/hpal mobility supporting each other.

and the more you chase the more mana your healer is going to lose just from bad positioning. along w the more you hit a bdk, the more damage they do.