Is balance druid fun?

Is balance druid fun compared to for example mage or warlock?

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Subjective answer, you can do class trials and try it out and see what you think.

Seems it is a mixed bag in terms of who is enjoying the spec and who is not.

I enjoy it because it is tied to the bigger Druid class. I can go Bear, Feral, Resto or Balance depending on content, and no other class offers that to me. Balance feels better as your gear improves but that probably applies to 80% of the classes out there.

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I mean I like to read subjective answers :slight_smile:

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One of the least fun iterations of balance in several expansions, talent tree design is junk, other casters can do what balance can, but better, with exception to some niche utilities.

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Man it is hard playing any other caster once you get used to Balance druid mobility. In my opinion its the most fun caster in the game. I’m not saying its the BEST but its like if you lose the fight you can always just get away. But has a pretty high skill cap that can punish noob players IMO. And like what he said if you get bored you have 4 specs to play

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I’m an avid Druid lover…cannot stand Balance honestly

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Can you provide details why not?

For this iteration, I found that my enjoyment of Boomkin hinged on my ability to efficiently track my dots on all targets. Once everything has all of your dots on it, your rotation becomes quite simple and pretty enjoyable, so the skill is all in getting those dots on all targets in as few GCDs as possible without missing anyone and not “wasting” GCDs.

Everyone tracks these kinds of things with their favorite plater mods or WeakAuras or whatever, but that was my line. My favorite recent-ish iteration was 9.0 Boomie where I could Starfall spam to cast while moving and dots were less critical, but I have adjusted and I do alright nowadays.

Balance Druid is fun to me, but it can also be frustrating with ramp time.

I’ve played a Warlock since forever and Demonology since the end of Legion and I really love that spec, but I’ve been playing my Druid more than my Warlock this expansion.

Ramp time can be annoying because we need to get up Moonfire and Sunfire for our mastery, then get into Eclipse and on weaker trash packs everything is dead by then.

Even world quest mobs take a while to kill because they’re not going to die from just instant dots so you have to stand still and cast and then you overkill.

In PvP our dots get dispelled constantly so I end up spending a lot of my globals reapplying dots.

Despite those drawbacks and some poor talent choices I still like Balance.

The ramp up time stinks, and sometimes the payoff isn’t worth the wait. Also, managing all the DoTs to perfection is a lot of work. It can be fun though, if you’re patient and willing to be confused as heck at first.

I wanted to main Balance, but it’s just really frustrating for a casual player. The reliance on Waning Twilight and Stellar Flare is just not fun or effective in lower end content. I simply cannot do enough damage to be helpful in a lower key M+. Too much reliance on low damage DoTs means the ramp doesn’t pay off until you are running really high end keys or raiding. And, stellar flare is just such an unfun, but required, playstyle.

Not as much as in past iterations, but I like the return of trees when you have true choices (not always the case).

I still main Balance, but after leveling an Elemental Shaman recently I’d probably switch if Blizz ever decided to implement an Earth based tank spec.

It’s the flexibility of Druid I enjoy the most. Balance has basically become a rot spec which has it’s uses, but not particularly satisfying for me. If they could include competing choices for nuking, then things would be more interesting.

Stellar Flare…bleh.

Spec tree is imo the worst in the game. I hate the emphasis on stellar flare and waning twilight. I wish they would remove both and just buff our damage to make up for it.

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Yes. More mobility, better survivability with massive heals on one minute, and massive aoe damage with a very simple rotation.

Might need more haste with your mastery tbh. Its pretty great imo. Small pulls are pretty lack luster though. As long as you can get into lunar get stellar flare up, twin moons+ sunfire (once on grouped mobs) its a walk in the park for damage. Higher HP targets are more desireable over all for the damage though.

I have some gripes:

I still dislike Eclipse as a mechanic since it doesn’t feel different to cast the correct Wrath or Starfire compared to the wrong Wrath or Starfire other than on the damage meter.

Stellar Flare feels really terrible to use.

We have to refresh DoTs too often.

The spec doesn’t flow very well like my mage and warlock.

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I’ve played Balance Druid since Vanilla simply because the aesthetic of the class/spec is something I’ve always really loved.

Despite some complaints of my own that are pretty much just echoes of everyone else’s, like Stellar Flare and Waning Twilight, just why? I also don’t understand the point of the Eclipse mechanic in the current state of the game because we literally only use Lunar Eclipse. On top of that, the lunar eclipse is nearly constantly up except for the 2 Wrath’s you need to re-up it. Might as well make it baseline along with Waning Twilight. Or at least give us a more reliable way to apply Stellar Flare to multiple targets at once.

Aside from those gripes, I always have fun playing Balance Druid, and I’ll probably always have fun playing Balance Druid.

Removing eclipse would go a long way to making it enjoyable in all forms of content. That being said im having a blast in epic bgs on my balance because i basically dont even care about eclipses outside celestial alignment. Just spreading dots and starfall.

I’d say it’s a good Balance between fun and not.

Looking to be alot more fun in 10.0.7 with the latest updates…

Currently id say its very much closer to not fun than fun…

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