Right… and that statement didn’t say why I didn’t like CRZ or that CRZ was causing some sort of load.
I disagree completely. People have to wait in “lines” for mobs, resources disappear into thin air*, and life is harder for Hunters trying to get rare pets.
*What I mean by this is, when someone on Area 52 or where ever mines a node, that resource doesn’t end up on Lothar or Eitrigg. It just disappears. Blizzard tried to combat that a little by making nodes 10 taps but there are a lot more than 10 servers.
I dont think this is a CRZ issue but a sharding issue. Like I said before I dont fully know how the wow servers operate. It seems it breaks up maps into zones, and these zones can be sharded and thats why you see people or mobs/items phase when moving. I think this method is extremely dumb and kills immersion.
Originally I thought it worked similarly like in GW2, when a certain map gets full the servers will just create another map for new players. You can check the maps IP address even to make sure your on the same instance as players. This is why if you ever have done a WB in GW2 and you see IP addresses in LFG.
Not sure if im understanding this correctly but it seems for WoW servers when they layer it creates a copy of the whole server? Seems kinda dumb and over the top. Blizzard really needs to overhaul their sharding tech which is the biggest issue, not CRZ.