A little food for thought to break the cycle of “i hate streamers” and “who has the name xxxxx” threads.
With the release of classic and restoration of the paladin to God class, will it be too hard for other classes to find groups?
Why would you NOT want a 5 paladin group with 5 buffs, 5 auras and 3 CCs at your disposal?
What will your class bring that will make them seem less inferior to the obvious best class in the game?
I think this needs discussion so that our friends that roll less “able” classes won’t get left out.
I’m interested to hear the communities thoughts on this.
Obviously paladin/paladin/paladin/paladin/paladin and druid/druid/druid/druid/druid are the best groups.
Five ret paladins.
They’ll laugh about the ‘meme spec’ until they see you clearing BRD in five minutes.
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yes obviously I encourage all alliance to do this…
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idc if this is or isn’t the best, I just want to see it done lol. 5 conc, 5 holy wrath for strat UD, 5 heals, I wonder how fast they could clear it.
Besides loot competition, not much downside
The correct title should be 5 Dwarf Paladins.
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For just a 5 man dungeon? You can do anything… but all Paladins in a raid group wouldn’t be very good for composition 
This is the only valid point i could think of but your healer pally will be taking the cloth and the DPS can use the leather/mail with good stats so there isn’t as much competition for gear as you would think.
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on a serious note about it: only 2 of the auras are really useful if you don’t need resistance auras active - then you can use another 3 (shadow/frost/fire).
And I don’t know too much about holy pally but I think they’re still a turret single-target healer which may not be the best. It is certainly a capable team, but you may want a different healer. (my opinion as a hopeful prot pal.)
I feel like you could take any 0 Mage group, add a Mage, and it’d be improved
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Soooooo much auto attack…
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Five of anything is terrible. Questing > dungeons for experience. Dungeons are for getting away from the monotony of leveling and gear in my opinion. Five rolling need on each piece is not conducive to progressing as a team.
The reason I rolled Paladin as my first character was because in Warcraft 2 or 3(can’t remember), there was a level where you had to kill a group of I think 4 paladins. I guess I should say try to kill. They were non stop healing each other, basically unkillable. I still can hear that changling noise of their nonstop heals…
5 hunters could probably clear almost anything up to 60. they might have trouble on the last boss in BRD. would be faster than paladins too
Not true, you are forgetting about Sanc aura which gives a %10 boost to all dps and tank threat.
So you would have Dev/Conc/Sanc up at all times and whichever 2 resist auras are needed most for whatever dungeon you are running.
Wouldn’t they all just be oom constantly?
You do know its been proven that dungeon grinding is in fact quicker and more efficient in xp/hr than questing is right? Like its been hard proven that a melee cleave dungeon grind group will get to 60 faster than solo or duo leveling. 1 because they arent going to have to fight for mobs and 2 because instead of having to travel all over a zone to get quests done to turn a bunch in at a time they just have to clear die rez at start reset and repeat
With seal of wisdom/light/crusader up at all times probably not.
Every hit will be restoring mana and health.
Did we ever find out if crusader judgement stacking is a thing?