Iron Docks - Mechanics

I don’t know what it is about Iron Docks, but people don’t seem to understand the mechanics. Even in higher keys, specifically the 2nd boss.

Grimrail Enforcers have 3 bosses.
The main mechanic that is being ignored or misunderstood is cast by Ahri’ok called Sanguine Sphere.

Ahri’ok will cast a red barrier on the most injured of the three, including herself. DPS needs to switch to one of the other two bosses to not break the barrier.

If the barrier breaks, all three bosses heal 5%, every time.

Even in high keys people are tunneling and breaking the barrier even if I kite it away to avoid aoe. These are +20-23 keys.

The new patch will help because the barrier will be harder to break, but will still be a timesink for DPS who stay on it anyway.

Edit: Update to the Sanguine Sphere made it a lot harder to accidentally “pop”.

5 Likes

Get gobby low and then cleave the other 2 down away from gobby while gobby gets the blood shield.

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People will still tunnel Gobby with Barrier while trying to get it low lol.

I also keep finding hunters who wont binding trap the Oshir wolves.

:man_shrugging:

Seemed to work and that’s the strat they use in TGP. But yeah the blood shield buff should help it not accidentally break.

Yeah… that’s definitely a thing.

Blizz - the shield will start scaling with key level. Today.

There were work around, like full bailing when the shield was up, but it wasn’t behaving in m+.

1 Like

Tell my imps to switch targets faster, i hate that fight

You act like people knew/respected the mechanic even back in the day. The boss is a troll fiesta where 1 person can just keep popping shields and delaying the group. Heck get a dot-heavy group and it probably isn’t even intentional.

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In return for my consistent binding shots can we please add a PSA to not break the trap on the rylak :person_standing:

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sometimes the cleave is just too strong

It’s new to me, I came to Shadowlands from Wrath lol. I am glad they are increasing the Barrier by key level though. Hopefully it’s big enough for 1 person to not continuously break it.

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I just play lower keys (100% PuGs) and I love Iron Docks.

I usually top the DPS. I usually hit Hunter’s Mark on my Target when I want people to follow my target. If they wipe as I usually always survive (Aspect of Turtle/Feign Death), I usually explain the mechanics while they run back.

After the nerfs and armor ignoring bug fix, it’s honestly not a bad dungeon. I enjoy it a good amount, but that boss makes me want to stand there and die to fire when people heal it over and over again.

I can understand the mechanics needing to be explained in lower keys, but not in +20s and up.

2 Likes

Fair enough. I can assure you though that it’s always been a problematic mechanic. It often pops from dots alone and all it takes is 1 person to keep it going. They’ve nerfed the place a lot though since inception. The 1st boss used to cast a similar sphere on him that lasted for awhile that would fear spam you if you hit it.

He still casts it. It can be purged.

Yes but it doesn’t last near as long now or at least that’s how it feels. At least that’s a personal failure though and not one that punishes the group for 1 person messing up.

I don’t remember it lasting longer than it currently does, but it has been… many years. I dispel it instantly, so my groups never have to deal with it.

“Back in the day” the whole fight was over in ~30 seconds so it didn’t even matter.

He’s still casting that, it’s just dispelled now.

I’ve never noticed. I usually just cleave all 3 down at the same time to pad meters. And that isn’t going to change. It’s one of the few boss fights I can reach 10k DPS as a healer

I loved WoD and the Iron Docks… my pet peeve was not opening Auchindoun up for PvE.

I play a spec that breaks it by accident. It’s very unfort. Hopefully the buff to scale with key level will mean I don’t just auto delete it