I know, I know. People might ask “What does it matter?”.
For some people it might. Take my situation for instance, I’m on T-Mobile Home Internet (which supports IPv6 via their “true native, dual-stack implementation.”) and have to deal with ~60% packet loss over IPv4. It’s not just WoW, it’s everywhere, unfortunately.
My IPv6 packet loss is roughly ~1%. (ping ipv6 dot google dot com)
WoW Classic has this implemented correctly, both IPv6 on Home / World, but it’s still broken in Shadowlands. Home reports IPv6 while World reports IPv4.
As this post mentions, IPv6 “should work if implemented correctly server-side”: IPv6 Rarely Available in SL - #2 by Jambrix
In January 2020, it was posted that the IPv6 setting doesn’t work. Maybe that’s changed, because it looks like the setting works, but the backend implementation doesn’t: Known Technical Support Issues - Updated July 21, 2020 - #12 by Drakuloth
Can we please prioritize ensuring IPv6 works for world servers? It has consistently performed well on Classic.