I watched his interview and a few things struck chords with me:
There’s a lot of Roger Goodell in this guy. Very amorphous, very vague, measured, and not expositive.
One of the challenges with WoW is that there are very diverse audiences and play styles. When players accuse the team of being out of touch, it isn’t that they don’t understand players concerns, or what they’d like the game to be. The team has to keep in mind the other half dozen groups of players that want the game to be different things, often opposing things.
This statement in particular is alarming because it displays disjointedness. In past expansions of “new WoW (aka not BC or Classic,)” namely MoP and Legion, I don’t think they attempted to be all things to everybody. If the entire development team is aiming at different targets, you will all miss. Additionally, there’s obviously a lot of carry over from Legion’s systems and at the very least, acknowledge that.
The team has pulled away from talents that gave classes utility in an area that was traditionally weak for them. Someone has to be very mobile, someone has to be less mobile.
This, to me, is something I don’t agree with. Every single damage dealing spec in this game should have the ability to stand on its own two feet in any situation via talents. If you need mobility it should come at the expense of snap burst which should come at the expense of sustained damage. It’s not really that complicated. In some cases, the talents that are supposed to provide this should be baseline and there should be a talent that provides additional mobility because the baseline is so terrible as it stands now.
If you can get crafted gear that is better than raid gear, you don’t really need to raid. If crafted gear is weaker than raid gear, then it is useless.
You don’t need to raid anyway. Bingo crafting is not fun for Tailors, Blacksmiths, or Leatherworkers. Gear progression is probably not meaningful enough as it stands. This is a RPG so adding flavor with some quests or something that provide rare mats to make sets would be far more interesting that what is currently going on.
Going forward, the team wants to keep armor fully unlocked and have a different avenue of progression in the Heart of Azeroth itself.
Let’s not do rented alternative advancement for a while after this expansion, ok? HoA is not really cool or interesting, and the speed at which Azerite is accumulated is far too slow to entice people to actually grind it.