Right? For a few months it was “WoD sold more expacs than anything ever and we are superstars!” And in less than a year it was “All hands abandon WoD content! We’ve hit an iceberg of unsubbing!!!”
Ok, finally decided to chime in on this.
I’ve been playing constantly since launch of vanilla with the exception of MoP. Normally within a month if I had to work, I could gear up and be prepared for heroic raids, mythic +, or whatever content I wanted to spending my weekend playing…this gives an idea of the time investment I’ve put into this game (including pushing content for useless achievements like Tribute to Insanity/Madness) - Never once have I been so sick of trying to raid, find mythic + groups, and pvp just to fill in slots so that I could be relevant to raid.
The loot drop rate is garbage, the vault doesn’t really ease that up as last week - all of my choices were lower level and simmed for considerably less than what I currently am using…that alone (all but 1 box filled in the vault as well - the 6K honor one…still haven’t quite figured out how we go from 2.5K to requiring 6K jump, but hey…)
My new hunter (this one) has 13 days, 13 hours & 23 minutes /played…
My original hunter from vanilla has 489 days, 17 hours, 49 minutes /played.
This doesn’t include the numerous amount of alts I’ve levelled and deleted at various points…
On to my point - I spent 2 months during vanilla farming 2 Bone Slicing Hatchets, and a stupid amount of time farming Timbermaw rep for the +15 agility enchants (which I also did again on Classic)…that didn’t compare to the amount of time I’ve spent farming in Shadowlands…
67 boss kills in CN, I’d say another 50 or so per week for the vault…and I’m stuck at 205 ilvl, and being told I need to put more effort into gearing for being able to raid heroic CN. Then I do 9/10H this week…and had nothing drop.
This to me says two things -
1: Ion & Co. wants to see people running the hamster wheel non-stop for the least amount of reward, for the metric of time logged in. From a business perspective, this means more profit…only downside is that profit only rises when new content is released to the purchasers; and eventually, due to the lack of risk vs. reward dopamine hit - it is more likely that the profit will plummet within a few weeks. (As we’ve seen with multiple people unsubbing due to the grind being required to be relevant.)
2: In the time I’ve played, I’ve heard and read a ton of complaints about content and the grind…never have I heard as many vocal complaints as I have with the new loot system. Yeah, the vault is good - it addressed the RNG of the weekly chest. It should not have replaced loot drops.
So, with that said:
Loot drops are screwed in PvE. In PvP you can grab gear quickly, until you hit the block of whatever counter is there. Which for me is the 3s team that has anything that has a healer and two off healers.
The item level disparity between CN normal, CN Heroic, and Mythics are boned. I shouldn’t need to clear CN and get almost full gear, and have to hope to find a +10 key for the week and run another 10 hours of boring content to even be able to raid - because that alone is nearly my entire time playing on the weekend. I have played this game for years because I could play and be competitive without having to devote my free time to farming gear so I can do the things I enjoy WoW for - if I wanted to run mythic+ it should be an option, not a requirement or vice versa to gear up.
The current metric to keep us running the wheel…
3 hours CN Normal (Fast clear)
4 hours CN Heroic (Fast Clear)
10 hours - 10 Mythic runs for the week
10 hours - PvP for all three vault boxes.
All in all? 27 hours to clear all the boxes…and pray you actually get loot that is an upgrade. That’s a part time job just trying to make sure you are able to raid regularly…if you think that’s okay? Then you have some serious dopamine addiction. A game should be enjoyable not a bloody chore to play and be able to enjoy the content provided - Ion & Co. metric is so far off base of those of us who have played since vanilla and those abyssal drop rates are an improvement over this…I feel like every week I’m logging into to chain run UD Strat 45 minute runs for the mount at a ¬1% drop rate, only the mount is never going to drop.
Then maybe the game shouldn’t be designed to pander to raid loggers who are just going to leave asap, while making casuals who would continue to play casual content - if it had not been removed or nerfed into pointlessness - now that they have proper gear to do it.
I guess that people like you who can’t wait to gear up and quit to go play some other game until the next tier can’t understand why anyone would want to play this game.
I don’t play the game just to gear gear. I’m more into transmog/mount collection. Half my time is spent in older expansions. The other half is completing my dailies/weeklies, doing the Maw and completing a few mythic dungeons/weekly raid. I’d consider myself a casual but I wouldn’t quit the game once I’m fully geared.
You’re saying you wouldn’t do that. But those other people who don’t think like you, they would do that. Those casuals quit as soon as they get bis gear every tier, don’t they?
Here’s how it actually works.
The devs test the class with its full build. You play the class in a jenky state trying to get the build so that it functions properly. MOST people do not immediately quit once they finally have their build set up. That is just a retarded lie repeated ad nauseum.
If there’s nothing left engaging because the devs have made it such that in order to gear you have to repeat the content at your level so much that it gets boring, then I can see why you would make the correlation that geared = leaving the game, but that’s a symptom of a lack of engaging content, not because they got the gear. If I have to do heroic denathrius 32 times to get my trinket then once I have it I don’t give a flying !@#$ about killing him again; I already know I can. If the drop rates are reasonable I can kill denathrius a handful of times, get my loot, and MOVE ON to the next level of difficulty.
Having to repeat a given difficulty level until its brainlessly easy removes all fun from any form of content. I do not need to reassure myself that I can kill this boss for the umpteenth time just to get the loot I need to get to the next level.
I sure didn’t wait until I had geared out my main before I quit. All I needed to know was what the expansion felt like, and I was out the door.
I don’t think any of the classes feel “jenky”.
Please watch your language on the forums.
I think there’s more than enough engaging content. Including outside the expansion. It’s all a matter of opinion. I think a majority will leave the game once they’re geared. No gearing goals = no reason to do end-game raiding/mythic dungeons. That’s just my opinion tho.
Again, language please.
That’s a matter of opinion. I find it fine and at times fun to overcome challenges until it becomes easy enough to complete on a daily/weekly basis.
Well of course. Not everyone is like me. Everyone plays this game for their own reason. WoW has hundreds of activities you can participate in. I’d wager to say there’s more people who quit the game once geared than those who don’t. They then come back each patch to get back on the gear treadmill, rinse and repeat.
Nothing you just said has anything to do with your false point about people quitting as soon as they get gear. Nice try.
You’re free to your own opinion. I think more people quit which is why Blizzard slowed loot down. I don’t have data to back it up obviously, but that’s my best guess. I bet you don’t have data either to prove my “false point” wrong.
So when you opened with “people quit because they are geared thats why we cant have gear” that was some bull you came up with. Thanks for clearing that up
I wouldn’t believe one word that comes out of his mouth he is a Blizzard PUPPET and does as told to do and say.
They should have what XIV has and add tomes or whatever.
You run a dungeon, gets tomes, and then go to an NPC and exchange for pieces.
It took some time to get fully decked since it was limited a week or so but at least you’re guaranteed some gear.
Dang, I finally get to start playing the game once I’m geared up. No way I would be leaving then.
Imagine launching with a PvP vendor and then forgetting (or choosing not) to launch with a PvE vendor.
I don’t get it. Isn’t the ease of gearing up in PvP stealing some of the vault’s thunder?