He was asked about the Ilvl scaling curve, to which he said that it was a “skill issue”
Legit just told us to get good, LOL.
Can you link to the actual quote, because around here people have a bad habit of translating things devs say in a way to portray it in the worst possible light.
He was asked whether the devs were happy with or addressing issues where those with only +20 ilvl would deal way more damage then those on the lower end of that ilvl difference.
His immediate response was “It is a skill issue” then went on and clarified about how ilvl increases are only small percentages per ilvl, and that that damage difference is where they want it.
This is the mindset of the people developing WoW these days. They want the entire game to be just about competition. Gone are the developers that tried to create an amazing online immersive fantasy world.
Look. You can disagree with Ion all you want (and I can find a LOT of stuff I personally disagree with in this Preach interview with him), but he’s completely, unconditionally correct about this. Player skill, or a lack thereof, is a much bigger cause for a gap in performance than a lack of gear except in extreme cases (like a 170 player versus a 226 player).
If you have a problem with someone who killed Mythic Sire doing several times your 170 alt’s DPS, you need to realize that the guy who killed Mythic Sire will probably still be humiliating you if you had that gear but didn’t learn to optimize the class along the way.
Y’all are just trying to find something to be mad about with this statement. “Git gud” is a completely accurate thing for Ion to say in this case.
He’s not wrong. Learning to play your class properly will increase your dps way more than just slapping some gear on someone playing poorly.
He’s not wrong. Sorry, but if someone is doing triple or even double your DPS, you are just worse as a player.
Going from 200 to 226 may increase your DPS as much as 50%, but that’s best-case-scenario and also factoring in sockets, better stat-itemization, using imba trinkets, and so forth.
We don’t talk about player skill around here! It’s called “play style” /s
To be fair if 1 ilvl is supposed to = 1% then a 20% increase is not insignificant for a 20 item level difference.
Granted if you’re doing less than half their damage, maybe take the 1 step Dark Souls approach to gaming.
It’s also worth saying that 1% stronger item =/= 1% more DPS, because of the way stat-scaling works, your stat scaling improves as you get more of other stats. So it won’t be strictly “26 ilvls = 26% more DPS”, but it definitely will not be triple or even double.
There’s a reason why guilds can get world first kills and it takes other guilds 3-5 months to clear the same level of content.
There’s a reason why some M+ teams can clear +27 keys and it doesn’t have to do with class stacking.
I mean judging by the responses in this thread I wouldn’t be shocked if people here thought that those who are poor are just lazy.
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But but but!! I bought KSM and CE M-CN!! That automatically makes me good or they wouldn’t offer boosts!!!
Shhh. This is GD, where logic and common sense are reserved but for the gods
People seem to be forgetting the compounding effect that gear has. Someone with better stats will simultaneously:
- Do more damage
- Have more health
- Do more healing
Someone playing better will also have 2 of those 3. The only 2 that actually matter unless you are getting one shot.
Nobody is saying gear doesn’t matter.
The point is this “Billy does triple my damage” meme is a “git gud” situation. Gear matters but not as much as you think.
Stats don’t singlehandedly make a bad player good, though.
Say you’re playing a Shadow Priest. If you’re fully decked out in 226 gear with your 226 Ruby, 233 Sire weapon, and 233 Hymnal and you’re playing NF with Bender+SFP, you aren’t automatically going to be able to top the meters if you’re messing up basic stuff like your Bender+Voidform rotation.
Yep.
To make it simple. Even if “you” had the same ilvl gear your dps would still be crap by comparison.
While you’re not wrong, what happens when it’s 2 players of “relatively” similar gear running the same set up, and someone is doing 2x the damage of the other player?
While gear does matter, it’s not the “be all end all”
Case and point - give me 20 ilvls in pvp vs someone else…they’re still gonna win