Ion: I mean, so I think sometimes we’re doing a bit of that deliberately, right? I think one of the interesting parts about world-building and storytelling in a franchise that’s gone on for as long as it has is that we have our own internal passage of time in the world, and we can revisit locations and characters that featured prominently a dozen years ago and see what’s happened with them since.
Ion: I think there are still vast parts of it that we have yet to see. Obviously, in our most recent expansion, The War Within, we’re delving beneath the surface of the world, and there’s untold adventures to have there. But also, as I mentioned earlier, we’re able to revisit locations that were introduced in the past, like our next expansion, Midnight, is going to return to the Blood Elf lands that were introduced in the Burning Crusade expansion. A lot of time has passed, a lot of change has happened, there are new stories to tell and adventures to have, and I think something that we’ve thought a lot about on the WoW front is we’re actually doing ourselves and our story an injustice if we can’t tell new stories in those places.
If Stormwind or Orgrimmar, the great capitals of our world, feel like they’re forever locked in time, however many years ago, that’s not really the living world that we want to be in. So while, of course, we’re going to keep finding new places to explore, I think there’s a lot of richness and depth in places that are already discovered.
I feel like this is the first time that possibility has been publicly acknowledged by something other than a Doronsmovies clickbait video, if I am not mistaken?