Your fresh new idea is the same tripe that’s been pushed since demon hunters were made playable, and which has seen a resurgence since TWW was announced.
It also hurts the arguments for tinkers when the people making them always insist that it be limited to a select few races. A lot if not most people want race/class restrictions removed entirely and every race can already be an engineer; why would humans have priority over undead, who build their own plague-hurling siege vehicles? Or nightborne, who build arcane constructs and telemetry networks? Or mechagnomes, who are actual cyborgs?
Okay, so how would they actually be different from any other class? DPS do their thing, healers do their thing, tanks do their thing, and the only things separating specs of the same role are their visuals and the tools they’re given to do their jobs. Plus the fact that the fantasy of fighting with machines can already be achieved as a hunter with a mechanical pet and Wildfire Bomb, or any other class with engineering grenades.
If the class were to end up considered mandatory for every high-end group like Aug is/was, then it’s already more trouble than it’s worth.
We’ve already been exploring Azeroth’s history for most of the game’s lifespan. We don’t need an entire class to do it.
They have arcane constructs to patrol Silvermoon and their base camps. That’s about it.
sooo… literally just mechagnome with engineering profession.
Yeah this is well thought out when you seemingly forgot gnomes and dwarves are the technological craftsmen of the alliance
Tinker should have a metamorphosis like ability where they hop into a giant mech for a few seconds and go on a rampage.
Also, i really like the idea of a healing spec, kinda like a combination of WC3 Alchemist.
I would really like a tinker class. But I do not think we need to limit the amount of races it could be. I dunno if blizz has any plans to add another class.
You’re aware Tinkers are an actual class in wow lore, unlike the other professions, even going as far as having full tinker teams on Island Expeditions in BFA?
Well I’ll add my contribution to this Tinker thread then lol
I think a science based healer would both be new/unique and fun.
My idea for this would be a Tinker spec called a Chemist.
The Chemist healer would have abilities that utilize things like gases, concoctions, cauldrons, injections, vials, mutations, chemicals and the main focus would be centered around blight, sludge, slimes and toxic gas clouds.
Things you see with the scourge, undercity and plague lands.
I written a more detailed exploration of ideas here…
While i enjoy the effort and the idea, the suggestion has been put forward countless times and the answer is pretty much no.
I wish, I have no affiliation with any of the classes in game than the tinker, that’s why I barely play anymore
ok.
So pretty much the Engineer from GW2. lol