Introduce FF14 style Trust system in wow please

I dont get offended, if I did it would take way more than words to get me. Hard is your idea of what’s hard. Everyone has their view of easy and hard. I dont do m+, not in it for best gear. I’m here to play the game and enjoy the story. I want to get through the story not fast cause I get sidetracked a lot.

Randoms have worked for me, since I don’t need to talk or join a guild. I can get the story done and move on to the next thing. I wouldn’t mind a dungeon npcs. Not for raids, i don’t need so many dumb AI messing me up.

you have yet to answer my question. you just keep dodging it. why would players ever group up with players again, rather than hire 24 npcs to do the content for them and still get the best gear and all the mounts?

you know this type of “make everything soloable”, is why the game is dying in the first place.

it’s funny how people consider ffxiv to be good but can’t stop posting about it on wow forums or trying to make wow more like it. you all know that game isnt good. stop lying to yourselves else you wouldnt be here. youd be playing that game. lmao

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That means opening a portal and going all the way back to Org rather then automatically changing it.

Exactly, couldn’t have said it better

There could be rules right. Same as the lfg. You don’t get best gear running with npc. You just get the enjoy the story.

No, it’s not about who has an idea of what hard is.

By definition, High end m+ and Mythic raids are hard. they require competent teammates to progress through.

that’s fine.

fair enough! seems like WoW offers you a solid experience then.

why? you said randoms work for you.

just stay in org while queuing. that’s what i do.

If they wanted to provide a solo experience for dungeons, then I think that creating a “Story” difficulty that’s soloable would be easier and more appropriate for how WoW’s dungeons are laid out.

but cant they experience the story just doing lfr which doesnt have that long of a queue anyways, when a new raid comes out?

Its a preference, and the way FFIV controls it is by lower the amount of drops you can get by doing it. I remember running it through to test it out. I ran the first dungeon like 4 or 5 times . I leveled twice and ended up with 1 usable piece of gear.

I then ran it in a group and ended up with 2 pieces of gear. Its easy to balance

We are talking about regular dungeons. Those are already ilevel capped so let people solo that gear.

Again I want to cut the time down. Don’t want to wait for a team to form. I have only so much time to play, so I want to play. If randoms formed in mins cool no need for npc, thats ny npc group.

ff14 does this because ff14 isnt a real mmorpg. theres a reason there are only 400k players worldwide who play the game actively rn.
ff14 has always been a story game first and they added the npcs so that players can better experiance the story for themselves without having to rely on others which was a major complaint in SB and below
so after it was added players no longer had to wait for hours to do story content just because they played a dps class

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they do, in my experience. even on DPS toons - assuming you’re playing during prime hours.

you can also solo the dungeons once you outlevel them enough.

I’ve waited on some long queues. This stuff wouldn’t hurt anythinghe same rules apply no best gear just the basic gear.

That definition is to broad. Club Penguin was a MMO.

If someone don’t research the product before buying it, then that’s on him/her. Wow from the beginning have been a highly group/co-op content oriented, and continue to be.

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I do that. I just done see a problem with this type of npc thing to speed it up a bit.

what long ques are you waiting on? is it the current endgame ques because if you didnt notice BFA ended like 2 weeks ago, and no one wants to play bfa content right now.
most people are lvling alts and playing older content. classic dungeons literally have a 1 min que time for dps rn

WOW came to be a direct competitor to Everquest. They advertised "a casual friendly experience. " to counter the extreme hardcore nature of Everquest.

however an mmorpg comes with a level of standards most mmorpg fans expect to be met.

and it is though, when is wow EVER hardcore?
(unless you are opushing 20+ keys)

It was older content im not a vet player. So I got in bfa towards the end of it. I really started playing maybe a year ago maybe less. I think I did pathfinder for bfa couple months ago. So ya I’m far back. New content im sure you can get in fast.