A fellow horde player had an interesting point which I’ve pasted below. Can alliance players comment on this? I’ve noticed it mentioned in other threads but not one alliance has replied to it. Seems something I’d want to ignore too if my whole argument is based on map imbalance when regarding the horde players win ratio in AV.
“No combination of map or racials can explain why Horde can cap SHGY when we rez at ibgy / sfgy and the alliance rez 40y away from the flag every 30s.”
Ok so does the rez cap of 10 affect both factions then? Or is that only for alliance? Travelling from IBGY is quite a lot further and it takes some time before SFGY is capped.
Exactly, they love to point out their lines on the map and claim that “look you get here slightly faster” but that doesn’t mean anything, you still need to FIGHT at the graveyards, after those first few seconds that minor distance difference means nothing, once the fight starts they still lose
The alliance rezzing spot at SHGY is at the end of a narrow bottle neck which makes it easy to pin rezzers in with AOE. The approach to SHGY is also wide open on two fronts making it easy to assault without rezzers being able to definitely push back attackers. The towers at SH also provide terrible cover.
Compare to IBGY. IBGY has one approach route which can be defended as a bottleneck, and rezzers can drop off the back of the rez spot without being stopped or trapped, they can also run up the mountain and get a high ground advantage on attackers. IBGY has two towers covering the flag or areas/approach(singular) very near it.
Ocisly - I don’t consider that anything. I merely mentioned it to counter the fact that whent he battle at SHGY takes place horde are not spawning there immediately. You’re dodging the initial comment.
Graff - During the battle for SHGY what is further? The horde dying and running back from IBGY or the alliance dying at SHGY merely 10 feet from the flag?
Typical, ignore the fact that alliance had no problem winning a majority of the time with the exact same map back in vanilla and the Asian player base STILL dominates AV as ally
Usually by the time Horde have enough to overwhelm the flag we have 5 in the cave, 3 in DB doing turnins or who knows, 5-8 around SHB or trying to kill Lts south and then a good 5 hiding in the nook by the gy leeching. Add a couple of horde mages frost nova-ing the active rezzers trying to spin the flag and the people still dead (due to 10 Rez limit or just timing) and the horde overwhelm pretty easily.
Thank you for the reply Ziryus. Horde could experience this same thing at the bridge with the elite npc and two towers yet I do not see it happen. Can you give me some insight on why alliance don’t use this same strategy?
We also push into the bottleneck that is SPGY. At this GY Alliance spawn in a relatively safe spot and can move out to aoe us in that particular bottleneck. Again we push through that.
I could consider those as map imbalances as they are also choke points to the horde, yet we do not say as such. It’s not that I didn’t like the answer, I just do not find it satisfactory to why Alliance always lose SHGY.
Thank you for the reply Izlechitsa! We do seem to overwhelm the alliance at every point in the map. Even ones where we ourselves are bottlenecked ( SPGY / Bridge )
It’s simple the choke point going up to SHGY is one of the most effective choke points on the map. And it favors horde.
So given how much easier it for horde to take SHGY vs alliance to take IBGY the game inevitable turns into a turtle when horde push that strat. Actually SPGY is a bad defensive area as well because attackers can easily get the high ground.
The only potential good defense spot alliance has is at the DB bridge, but at that point the game is about who gets bored first not which side is better.