Interesting fact about new CC effects

Hey, everyone!

Today I survived in the arena fight with MM hunters from the enemy team, and he used Freezing Trap on me and after Rapid Fire, so I missed about 20-25% HP and still was frozen, thanks God I had Bear Form and Barkskin ready to use.

ya so rogue did a third of my health or som in a gouge cool change

4 Likes

I also understand when it comes to damage over time effects…

At a minimum, an indicator is required, % health in units of time.

And any direct, massive damage should cancel these СС effects.

4 Likes

what if splash or aoe dmg up to a threshold doesn’t break cc and any direct dmg spell or ability immediately breaks it?

4 Likes

I died to two players on me from 40% in a freezing trap. So far freezing trap is the only one that has lasted through that much dmg, was still trapped as I died.

Maybe the threshold thing shouldn’t be random and an actual set amount.

This also seemed to happen to me in a shuffle during the first week of the new patch, except I lost 60-70% of my HP before trinketing the freezing trap because it wouldn’t break. I wonder if the new Aspect of the Hydra or Trick Shots is damaging freezing trap targets without triggering the CC break.

They’re on a damage per tick roll mechanic now which is different from the damage threshold mechanic you are used to with fear. Classes that do lots of small tick damage very quickly in their burst have a better chance of sending damage into cc longer than others. Hence rapid fire and general assassination rogue damage.

I do feel like intentionally using an ability directly at someone who is in a cc that used to break on damage should still immediately break that cc. The uncontrollable cleave I get.

ur cookin buddy

agreeeeeed

1 Like

Agreed 100%!

I died 28-0 in a fear to a combust meteor+fireblast over 1.8 seconds while spamming lay on hands and never got out of the fear to use it.

I feel like this shouldn’t happen at all, but at the very least it should have some kind of transparency on the threshold for cc breaking.

4 Likes

My experience so far has been Paralysis that is cast by myself or another monk instantly break, same as before, any damage breaks it. I’ve not experienced the Gouge one (i’ve actually not come across many rogues tbh) but, I have heard the tales. The two outliers that I’ve experienced is Hunter Trap and Priest Fear.

Me and the MM hunter took someone from around 50% health to dead and the trap never broke, I’ve also been taken from around 40% health to dead in a hunter trap without it breaking.

I’ve also had a Shadow Priest and a Moonkin unload everything into a Priest fear on me and it not break.

It must 100% be bugged as it seems to be the same spells that everyone is mentioning.

Someone mentioned that it should be functioning this way already as it was put in place to stop cleave/AoE from breaking them but should still break to normal damage. But, the other day I used Strike of the Windlord, Whirling Dragon Punch, Celestial Conduit and Spinning Crane Kick on a huner trap and it never broke, all of these abilities hit quite hard but, they are all technically AoE as they don’t have a “main target” so I was wondering if that may be the cause.

Yeah this was a really bad update to cc imo. I fully appreciate the attempt to make cc matter more by making aoe damage far less likely to break it, but now we have people single targeting into fears/incaps and it’s terrible. I had a DH and WW sit on me for almost the entire duration of a hunter trap, and it happened again when I was sitting a paralysis. This also happens with warrior fear sometimes too.

I think aoe should almost never break cc and single target should always break cc. If you target and hit someone in a fear/incap/blind/etc it should always break, that kind of gameplay mistake needs to be punishing even if that means someone gets upset in shuffle that their cc was broken.

These are the perfect set of abilities to abuse something like gouge or trap because it’s a bunch of really small hits. Fear mechanics have a damage threshold that would negate this, however the others now don’t, it’s just a raw chance to break that gets bigger in relation to how big each discrete hit is.