Interactive Fishing

Fishing is one of the things in wow that have always been a “cozy” feel. It is meant to be relaxing, and meant to allow someone to unwind while experiencing the scenery.

But… there is still some room where I feel that we can improve the experience in minor ways. One such way is how interactive the professions are. The concept of WoW forever to make various aspects of the game feel important for the people who want to play them seems to be solved by creating more complicated recipes, or by increasing the different ingredients. I think these miss the mark.

Honestly, Final Fantasy 14 did a FANTASTIC job with their professions. I really wish that WoW would not be afraid to take inspiration from how they approached professions. Create a “minigame” of sorts with professions so that it isn’t just someone sitting there and clicking “create all” and walking away from their computer to make dinner. Retail kind of had an idea with quality levels for crafting which would increase stats in marginal ways. Creating immersive crafting experience while allowing for players to prove their skill at crafting would create an entire community based around a Blacksmith, Cook, Alchemist, Enchanter, Tailore, etc who are all able to create great items because they are really good at what they do, not just because they dumped money at it.

MMOs have always had professions because there was a percentage of the player base that wanted to feel like they could be a blacksmith, not necessarily “Toban, Barbarian God Killer of the Super Special Knights Extreme XXLL”.

All of this to say… Fishing could be a LOT of fun and a GREAT way to showcase the tech being added to the game to increase the ambiance of the area. Create special fishing locations only found through fishing experience, fishing quests, fishing insight with the Anglers.

You want to play a mini-game every time you make a pot? I think the mini-game in FFXIV is fun, but… I wouldn’t want it in wow. I don’t want to spend that much time making one single pot, bolt, rune, etc. I don’t think I’d even want that to make gear. Think about every recraft being a game that, if you lose, your recraft is destroyed.

You do realize the “end game” for FFXIV is to have enough stats so that you DON’T have to play the mini-game right? (You just run your macro and go make dinner). The main challenge is not your skill in the mini-game but your willingness to grind until you have perfect gear.

Also, the game is very unfair to new players–the previous season’s bis, pentamelded gear is good enough to immediately get into crafting the new season’s gear, while newcomers have a long grind getting scrip and materia.

In wow’s system you can make quality consumables instantly upon hitting the current expansion, with no prior skill in any profession, no knowledge in the trees, no progress on your bar. You hit the magical concentration button and you win. Sure, it’s not challenging but there are some depths to it later on, playing with stats. I like that approach: “easy to play, hard to master”, while FFXIVs approach starts hard and ends easy.

As for fishing, there’s plenty of stuff and a new rep added in this patch. Maybe it would be better to explain how you feel this current patch falls short of what you expected for fishing.