heâs saying that Cata started the downfall.
Yes, and the graph disagrees.
WotLK is when growth stopped. You cant go down without the up stopping.
When growth plateaus, that means people leaving are starting to equal people joining. That is a massive increase in people leaving, or a massive decrease in people joining. Which was WotLK.
The solution is donât worry about it. Some people want to min/max. Let them. Youâre not in a cutting edge guild. Youâre not going for world first. Choose a build that you find fun, that you can play well, and just be good enough.
which i agree with due to the Raid difficulty spike after Naxx.
I think its because WoW stopped having jousting dailies.
Thats why millions left.
It still had jousting. But it was up in the air. That must have been the problem.
because its needed, did the hunter have a tier set? power spikes are huge when it comes to these. Even so 80k for a BM is extremely low and is playing poorly.
My overall damage in M+ hovers around 330-360k currently @ 502 ilvl with old tier set
Hey, slow down there, egghead.
i understand how it works now. thatâs not the point.
The point is that the difference is too large.
And most people disagree.
For the difference to be closeâŠthat it doesnt matter your build, your skill level, or gearâŠ
That would be horrible for the game
This is literally a skill issue.
No one cares about anecdotal information. Everyone uses WCL as itâs literally the most accurate information possible, with full context.
Some talents may not be up to snuff with others. But that doesnât mean they should be⊠For example, an AOE-focused talent should, without contention, be weaker in single-target than a single-target-focused talent when given the choice. Strengths and weaknesses, and learning when to use specific talents, is part of all types of games that utilize them.
To be fair the graph you posted shows the decline happening after Cata launched. Not during wotlk. Wrath end and Cata launch had comparable subs.
To be fair.
The graph showed that an increase in subs stopped during WotLK. That is how downward starts.
If things are going up, first they have to stop. Then they go down.
Lack of growth != decline. The decline began in Cata.
This is incorrect to a degree. First quarter Cataclysm subs didnât increase. And expansion launches are generally BIG on subscription counts. (Look at Cata->MOP. MOP-> WOD was boosted by the Annual Pass, so itâs a bit of a extreme example.)
We can also see this idea of âexpansions = subscriptionsâ in the subscriber trends posting by Blizzard at the recent GDC.
And fwiw, the game âendedâ for many players when WOTLK ended. That was their conclusion of the RTS.
Its what the lack of growth implies.
One way or another, the amount of people quitting was bumped up to be equal to the amount of people joining.
did the hunter have their pet out?
more seriously, what would be interesting is comparing the same spec/class at similar gear - there are less variables that way and we can better get at what I think is the issue: should throughput be more active-based (hitting buttons, moving your character optimally, timing offensive and defensive cdâs well, etc.) or should it predominantly be passive (if you have the max gear, and if you have the correct talents, your yield should not require any specific player input). You should see a pretty noticeable difference between a well-executed encounter by a capable player vs a non-capable.
(Skills here include situational awareness, division of attention, knowledge of ideal skill chaining [rotation] and further when to break that rotation to weave in a defensive, or move your character, etc.)
what are your thoughts on this gaming paradigm?
Itâs wild how people can look at that graph, see the sharp decline shortly after Cata, and say âSee that massive drop in numbers? Itâs ayackshually because of the steady growth during the expansion before! If Wrath hadnât retained so many players there wouldnât have been any left to leave during Cata. Therefore Wrathâs fault.â
In my experience, this means one of three things.
- Someone is far more geared than the other. This disparity is also larger in M+ content where some classes have more AoE burst or raid fights similar to that.
- Someone is failing at class rotations and missing large portions of their kit that enhance damage.
- Someone is lacking the reaction time/quick thinking to be effective at playing the game at a high level in general. Iâm not saying those players are terrible and shouldnât play, just that Iâve seen people who cast a spell and take a second to process what they should cast next. This severely impact the amount of damage they can output.
Generally if people are of similar ilevel and skill, you wonât see that kind of disparity outside some odd circumstances like one blowing cool downs on trash and has strong burst.