Intellect should give spell power/damage

Saying lore wise warriors should do more damage literally ignores the lore.

The strongest lore characters are all casters. What the heck is Varian gonna do when Jaina drops a boat on his head?

I mean in more in the sense that we are all ‘adventurers’ in vanilla.

So a bunch of warriors can be regarded as the trained ‘military’ of a specific faction that is organized to kill a boss. Whereas a random caster is just that, a random caster.

The warriors are strong because they have support from healers, casters to cc, people made them potions, etc. On their own they are fairly weak, whereas casters thrive quite well on their own and offer much QoL like portals, summons, healing, etc.

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Saying an entire playstyle in raids should be unviable for all but one of the many classes that can play it is kinda ridiculous. OG Vanilla had balance changes, why do we have to stick to the last changes of vanilla which are still bad by any semblance of balance. Because yeah - They are badly balanced. And some of these caster specs really have no niche where they are good for some content in classic. Especially when compared to Mages or melee.

Which one? Every class is viable and nearly all the ‘meme’ specs are extremely powerful in pvp.

Spriest, Ele shaman, and boomkin are some of the strongest 1v1 specs in the game. While spriest / ele shaman are also very good in team pvp.

you’ll love Cata

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As opposed to the warriors being some smuck with little previous training going out just trying to make their way and paying people to teach them tactics and maneuvers?

And even in that case - Warlock and Shadow Priest should be the strongest. They both can cheat power quickly and locks deal with powerful entities and bind them into servitude.

1v1 isn’t a real format.

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But it happens a lot in world pvp and the game should be balanced in all aspecs - leveling, world pvp, group pvp, duels, pve, across all phases. Vanilla is that way.

I enjoy reading proposals but for me to support one it would have to increase the balance across all the phases, which was the status quo of 1.12.

WPVP isn’t just 1v1s. Nor should the game ever be based around 1v1s or WPVP. Those are completely unreliable and 1v1s without consumes and engineering becoming the dominant thing is just rogue wins.exe. You’d have to gut rogues and Warlocks to make 1v1s on any shape or form balanced. But you can’t. Because you’d kill locks fear for BGS or kill their dots for BGS and solo play (And raid if we’re talking where they are actually allowed to dot)

WPVP is also just - Rogue wins.

casters are at their absolute weakest in phase 1, just wait.

Umm rogues are perhaps the weakest 1v1 class in vanilla - with or without consumes.

Anyways I said across all aspects and phases of the game multiple times, so I think you’re just reading what you want in my responses.

What? What are you talking about. Rogue is not the weakest 1v1 in vanilla/classic. They can literally put out long Stun chains and other CC to give them guaranteed victory. There’s literally countless videos of rogues doing this to heavily geared classes on YouTube.

Unless your talking with faps and consumes but then they can just run away. But I don’t really like talking about engineering and consume PvP meta much because I legit hate that it’s a thing.

Rogues have no class they guarantee win with equal skill / gear - lots of videos you see are rogues pounding bad players, afk players, or whatever. Rogues can beat any class if you are better than the enemy (few classes can do that) - but at equal skill and gear they lose almost all their advantage.

There are many classes that hard counter rouges - hunter, warrior, paladin, spriest, and every class has a win condition vs rogue. Perhaps the worst class vs rogue is shaman and they can still win if they are good and execute well.

I’m not basing my views on youtube vids i’ve seen but on years of pvping in Era. But if you want go watch some rogue pvp guides :stuck_out_tongue: even there they should say every class is an uphill battle if the players are good.

I already deconstructed this two weeks, so I’ll just quote myself.

Ya I wonder what they do about the massive damage disparity between physical and casters in later phases. In PvP it’s relatively fine at 25, but at 40 I think physical will be doing 2x if not more than the best caster in the game, which will 100% be Destro Lock.

Most casters don’t even have big damage increases from their 25-40 talents, while all physical get massive DPS increasing talents. The main contributing factor for why casters are so far behind physical in DPS is the fact that no core classic mechanics, such as stats and talents, have been changed yet.

Physical classes like warrior and feral have runes that increase all of their damage, which already had very good scaling. Casters just have a few extra abilities to add into their rotation. Except destro Warlocks, they got actually insane DPS runes that make their rotation almost exclusively rune abilities.

I do think making it so every 1 int gave 0.3-0.5 spell dmg/healing could be interesting though, it would certainly help even out the DPS a bit. They could add this stat change and then reduce the healing coefficients to make healing overall similar numbers but spell dmg higher.

As a caster no.

I hate when stats boil down to +5 more gooder points.

I like choosing +damage, intellect, or stamina and having multiple sets of gear depending on what I’m doing. Equipping the highest ilevel piece with the most intellect is boring and dumb.

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i hardly ever play wow and only started trying classic before SoD, and yea I don’t get why physical dps gets to scale from str/agi but casters don’t get spellpower even the slightest from int. Would had balance out the dps chart way better

As you can see from a erm lore perspective :nerd_face: :nerd_face: the erm classes that erm i play :nerd_face: :nerd_face: :nerd_face: should erm…

Be on top of the dps meters :nerd_face: :nerd_face:

10000% agree with OP.

melee are insanely overpowered compared to casters; literally every green makes them do more damage, while casters are left in the dust.

Lol you are straight making things up.
If you are just looking at the top 95th Percentile and above to get rid of people not playing there classes correctly, mage is below everyone besides Balance druid, Shaman and DPS priest.
So Feral, DPS Pally, Range and melee hunter, Warrior and lock beat mage. Warlock is in the same boat just they also beat DPS pally. I t shows that Fire mage beats Pally as well. But it does not actually as it requires another fire mage to feed into the main fire mages damage which if you combined both their damage together its going to be worst then pally. As one sacrifices damage to boost the others. And its still below all other physical dps and not by a small amount its 20% overall. And the only reason its even 20% is because Casters are for some reason good at the early “free” bosses that don’t even matter in the first place. Those bosses we’re looking at a 30% gap. Which is a crazy difference. And certain other classes are worse!
This raid is obviously pretty easy, but for a first raid and for classic its not. If they keep increasing the difficulty they need to deal with the dps variance.