Int to Plus heal

Hey guys,

For holy Paladin is there a Int to plus heal calculation
I.e. druid is 1 str = 2 ap
So gear with 3 ap is better then 2 str etc

So is 1 int equal to say 4 plus heal
Thanks

No.
Intellect does not, by default, give Spell Power or Healing Power to anyone.

Intellect gives: spell crit rating, mana, and increased likelihood of gaining martial skill points. That’s it.

Thanks for the non troll answer,

I was just hopeful someone did the maths and there was a quick way to calculate for gear i.e. 1 int is equal to 20 plus heal

Like my str to ap for druid

1 int is equal to 0 plus heal
10 int is equal to 0 plus heal
100 int is equal to 0 plus heal
100000000 int is equal to 0 plus heal

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it’s not retail wow where int can be translated into spell damage and healing power and you have a fixed mana pool.
in classic, int only increases mana pool and a very small amount of spell crit. You have another stat which is called “healing power” or “spell damage and healing power” to make your heals bigger

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beat me to it. This is your answer here op. But intellect is still important to healers especially holy paladins and resto shamans that get extra perks from crits activating other then bigger numbers.

As other posters have said, intellect does not give you any extra +healing.

However, maybe you are asking how valuable is the intellect stat compared to the +healing stat (or other stats). There are a few spreadsheets out there that try to “simulate” how much healing output you do over a standard fight (check out the paladin discord). Obviously you should take these spreadsheets with a grain of salt, because your can’t optimize healing in the same way that you optimize damage, but they do give you a generalized overall sense of stat weights. For me personally based on how I set the variables, starting mana (and thus int) is almost negligible because the fight ends before I oom. That all being said, here is what I come up with:

1 healing = 1
1 AP = 0.3 (assuming 100% sheath of light uptime)
1 STR = 0.6 (assuming 100% sheath of light uptime)
1 CRIT = 18.1: 7.3 from raw extra healing + 10.8 from mana back from illumination
1 INT = 0.41: 0.15 from raw extra healing from crit + 0.22 from mana back from illumination from crit + 0.04 from starting mana
1 Mp5 = 1.5

Hope this information is helpful.

This is a little off. Green gear “* of Healing” with the stat in white like “+10 to healing spells” gives a static amount of healing, no matter what spell you cast. However, most gear like dungeon and raid drops with text in green that says “Increases spell damage and healing up to 10” gets a varying amount depending on the cast time of the spell. Longer cast time get more of the bonus, while instant and shorter cast spells get less.

Correct, I should have clarified that these stat weights are relative weights wtih everything normalized to 1 +healing = 1. Most spreadsheets and simulators do relaitve weighting because it makes it easier to transfer the numbers over to something like sixtyupgrades in order to make upgrade lists. Like DPS sims usually normalize to the attack power stat so that 1 AP = 1, even though 1 AP doesn’t increase DPS by 1.

Because you asked, I looked at the un-normalized weights, and +1 healing increases HPS by 0.579440192. So if you would like, you can multiply all the numbers in my previous post by that if you want to get how much extra HPS you will do with a gear upgrade (again taking into account that it is a spreadsheet and in the “real game”, there are dozens of factors that will make your actual performance different).