okay so everything is fine with current hc rules, you just need to add enchanting rods onto vendors as i said earlier and every profession is able to be maxed without changing/dropping.
Itâs not about maxing. Itâs about being able to make the things you would like to, not necessarily easily, but possible to make. If rods were sold by vendors, then â as far as I know â it would be possible to make all enchanting recipes (I do not do enchanting, as I do IronMan and enchants are a No-go so correct me if I am wrong here). Not so with any other profession, where you need things not dropped or fished to make some of the funnier recipes.
For me itâs all about having fun. And Iâm not going to first level BS/mining then herb/alch then LW/Skinner and then finally Tailor to finally be able to make some of the things I would like to make.
Edited to add:
And even Enchanting gives room for one more Profession so you could do BS as the second and rely on ores from chests or fishing to put you on equal footing with all other professions.
if this were viable, people would do it.
itâs not.
Exactly, if you did this, you would be in the same situation as other professions are That is what I try to say. I fail to see why Enchantment needs to be treated in a special way, but then I do not play with HC addon rules, and thus do not see how and why. So please: Why should Enchantment be given special privileges?
every other profession can be maxed without reliance on another, the only exception is enchanting. which is why itâs completely unpickable until 60.
Maxed yes. but Ench is as far as I know the only one where you can make all the recipes with enchant-made mats or things that can actually drop or be fished.
Unlike if you would like to make some belts as a Taylor, you need the Iron Buckle, which afaik never is found outside of BS. I would like all of these otherwise unobtainale mats to be sold as well as the rods ⌠or easier as I suggested earlier let people use AH for grey and white items only.
yeah i wouldnât opposed to a low droprate added of iron buckle and the like on certain mobs
Iâd like to see trading limited to within guilds. And only if youâve been in that guild for 48 or 72 hours.
Partly because it would add a sense of community and guild reliance on each other.
But mostly because it would make selling gold much harder and the economy would be less trashed.
And if blizz ever wanted to stop gold selling/buying, they could just look at which guild everyone joins before having hundreds/thousands of gold sent to them.
When I bring this up, people say âyouâre free to impose whatever restrictions you want on yourselfâ.
But to those people, I ask why theyâre on the PTR, when they could be on a regular server where theyâre free to play up to level 60 and free to delete their account on death. Maybe theyâll have a trading server and a no-trading server. But theyâve spent a decade showing us they donât care what the community wants so I guess itâs not likely.
There are multiple instances of Occamâs razor going on here; People will naturally create a bank account to store greens and gold, this is a standard back up play that any logical player will do.
At the same time, what stops people from casually leveling a bank alt while also storing all this gear and gold? What if there is a banking guild that does this for you while charging a small fee? If the Devs raise the requirement for getting mail to say level 20, then what changes? A few hours spent to get a character to level 20, and then the hoarding of gold and gear happens anyway.
What if you stop all mail? Again, this is easily circumvented by a banking guild or a banking character that handles gear and money transfers from one playerâs character to their alt after entering an agreement.
Personally I found the idea of broker and bank guilds an interesting idea myself, but in the end it wonât change anything. Players always find a way, and the only way to stop any of that is to kibosh all trading, AH, and mail.
If you do this, you rip away the community aspect of players interacting with other players and filling gaps in their gear, selling ingredients for cash flow in order train their skills, sell gear they made to other players, etc.
Whatever you do, only one side of this argument is a lose-lose, and thats removing everything that allows these interactions.
Sounds like most want a free for all with only death=delete being the difference. But what if your so geared you cannot die?
Might as well just release a new server and forget about HC.
All that will do is push players to get complacent or greedy. It usually isnât peopleâs gear that causes them to die its their impatience and greed.
Which is why even with the AH and trading enabled there will be plenty of deaths.
AH and grouping makes the game more fun which is more important than some weird ruleset for making the game âhardâ.
sure there are going to be plenty of deaths, plenty of people are crazy bad.
Having more damage output and more survivability at EVERY stage of the game does in fact improve your ability to survive.
easier doesnât equal more fun. thereâs nothing hard about this version of hardcore.
Then donât mail things to alts, problem solved.
Hardcore is a personal test of patience, Era leveling isnât hard itâs just time consuming. What others choose to do or view as their own Hardcore doesnât detract from someone elseâs view. If it does, thatâs a you issue, not a game issue.
Most people saying certain random things are âmoreâ Hardcore than others care more about posturing then they do playing HC itself.
Using your logic⌠thereâs no point to a HC Ruleset server? Why not just stay on Bloodsail and continue to play pretend?
I mean - if I die and rez and still call myself Hardcore, how does that affect your personal challenge?
In the same way that you appeal a death and continue playing that character to the point its doing raids at max level.
Oh wait I forgot, bloodsail is the server that lets you do that, not official. So yeah, theres a difference, addon andies arent HC at all.
But thereâs no point to having official servers - according to your logic - because if people break the rules, it doesnât personally affect anyone else???
The ONE unbreakable Hardcore rule is: DO NOT DIE. All else is personal and optional.
But if someone else dies. That doesnât affect you. So why should you care?
Because this is the concept of a HC server. If they die on normal servers it does not concern me at all But the extra rules on HC servers is this exact: No death. This is the one big difference between these two kinds of servers. If it does not matter to you, then you can stay at Whitemane or wherever. But I like it this way, and want to try and see how far I get with the official rules AND my own private ones -which is neither the addon-rules, not IronMan ones, but my very own. And this is the freedom the official HC servers give us. Freedom to do the No death to max. level challenge with or without our own personal extra rules.
Haha so other players do affect you or donât?
Iâm confused.