I find instance grinding quicker, just did stocks a few times seems to be quite quick on rested
But questing is more fun to me. But I enjoy the lore of WoW. And I like it in Classic more. Less voice-acted characters. I like to imagine the tone and intensity on my own like reading a book.
I enjoy both. Last week my hunter got an entire level from 3 SM runs. Of course the hunter had a level of rested XP. Once that was gone, the XP per run was cut from 3 bars to 1 bar.
I think grinding (or killing mobs for quests) gives XP faster than dungeon groups. But I don’t think the difference is huge, like 3X or 4X. I could be wrong about that.
All I know for sure is that I get 3X the XP for each solo kill rested compared to non-rested.
You have our blessing son.
Grind away.
Focusing on one thing will drive you insane.
I’d prefer mixing stuff. Do quests, then grind humanoid enemies for half of level for cloth (i’m tailor on current leveling toon), then run dungeons.
I do completely skip long/annoying/hard/travelling quest chains on this character though, i’d rather grind some more mobs and get loot from them
It can be if you have a good group doing back to back runs, especially if you’re rested. Take any of those things out though and it’s usually faster to just do dungeons for the quests instead of grinding them.
I personally got most of my xp from dungeons being a healer and all, but Jojo is right. In between runs I’d grind Argent Dawn rep and grind mobs while farming mats for my Hide of the Wild. 57-60 flew by for me because I had other goals in mind rather than just getting to 60. (I also made a lot of tanking friends healing the Arena/Anger spam.)
If you’re really gaming the group you can run multiple mages and AoE them down and do better than questing, it’s boring, but more effective than questing, especially with specific ones. Best thing you can do at about 50 or so is start running the important dungeons and try to knock out some pre-bis and if the group is efficient at it then that’s just gravy.
Personally I just prefer questing in classic for leveling, and I run dungeons if I can find a group, unfortunately a lot of people just buy runs these days so it’s kind of hard to do so.
there’s a balance that will suit each to their own. I had thought about leveling by tanking appropriate level dungeons with appropriate lvl party members til i realized i’d have tons of grey “!” all over the map (and no rep) where I had ignored questing. when i get burned out of questing as prot warrior (goal to never own any rank of bloodthirst or mortal strike as I did in vanilla). I have a 20something pally project where im hitting every quest b4 they turn grey for max rep . just because.
when i get to lvling my gnome mage, it will be to grind darn rep quests (saber mount) over any other rep so i dont have to ride that loud annoying mechanostrider again
I tend to solo grind my way to 60 on every character I make, with some questing thrown in. Probably because i’m still used to old school EQ.
From my experience, solo mob grinding wins out if you know how to do it properly. I did some math in my 30’s when i was soloing in alterac (yeti’s mostly and some ogres plus occasional herb picking) as a well geared rogue I was killing a mob around 1-2 levels lower than me every 10 seconds with about 150-180 exp per kill. That amounted to a lot of exp an hour. I compared it to the travel times and more time between kills when questing, and relying on others in a dungeon scenario to grind through mobs and solo mob grinding out performs by a longshot. Don’t forget the time it takes to find a group for instancing and potential wipes and time added for members who don’t understand their class.
I find it depends a lot on a few things, but especially on class and ability to form groups.