So from my understanding, it is Blizzard’s intention to keep the old farming methods intact (Dire Maul E/N/) for mages/locks/hunters etc. and by extension mara farm for the other classes. I’ve also been told that resetting dungeons is somehow different.
Now, of course, I’m unable to test any of this because I have no beta invite so everything I’m saying is hearsay.
I was told that /camp doesn’t work, or something along those lines, and so that camping is inefficient. So basically, my question is how do current farming mechanics operate for dungeons vs expected behavior.
It’s my understanding that commands such as /script ResetInstances() should work in classic, though the commands would be modern and different.
Player should be able to /script ResetInstances() and log out, and be ported to the front. Is that the behavior we’re seeing atm?
Would be nice to test these myself but I can make 50 posts asking these questions instead 
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There’s actually a reset instance portrait option just like there is in live.
edit: have no idea about the port stuff, but I can tell you that classic is running on the modern game engine so it wouldn’t shock me if things like that work just like live.
I don’t play live so I don’t have any idea what modern behavior is. I only know vanilla.
Propper behavior as far as I know is as follows:
- Farming run done.
- Player resets instance via command or portrait drop down
- Player /camps or logs out
- player logs back in, should appear at the start of the instance with it reset.
Also, what is the current behavior as far as resetting instances? If I’m not mistaken, there should be a 5 per hour dungeon reset cap
Slash camp will not bring a player back to the front of the dungeon. The current server infrastructure is built so that a server remembers player position up to a certain amount of time. Dungeons also cannot be reset if they are occupied.
The easiest way to circumvent this would be to purposely die in the dungeon, corpse run to the entrance, and then reset.
reread the post. i specified you must reset while inside the instance before /camping. I know that it works just fine using a 1.12 client.
Obviously you can return to the front from suicide but that’s inefficient and if I’m not mistaken not blizzlike
This is my understanding as well. That means efficiency for Mara and DME farms will be nerfed quite a bit.
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Yes exactly.
And i read the post perfectly. I am telling you that the classic client is not a 1.12 client. It is a downgraded version of the Legion (7.3) client. In terms of back end, scripting, API, and UI (with the exception of many removed features) the client will be more similar to Retail than a private server or vanilla wow.
I mean go look at any stream right now and look at the stock UI and raid frames from the live game. As you know, that did not exist in vanilla without an addon.
okay, that’s nice and all but #nochanges. If resetting /camping ported you to the front of the instance then that’s proper behavior. I could care less what version the modern client is running on, it needs to be emulating 1.12.
All these words you’re saying are doing nothing to further the discussion
The conversation here is really quite simple. What is the proper 1.12 behavior, and does the beta currently have that behavior?
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I think you are just living in denial. That’s the way it is and they’ll likely keep it that way. They also removed things like wall jumping, and out of bounds tricks for battlegrounds.
So why are we having a beta? Why are we even discussing right now? if “that’s just the way things are” and the way things should actually be is all just semantics that nobody cares about, what’s the point of all this?
Classic is a different game, that’s how you farm in classic. You run the dungeon, kill the bosses you need to get the gold and then /reset and /camp. If this isn’t the behavior we see it would be a bug
Why are you even here? The retail forums are that way ---------->
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The beta is to find bugs and errors that didnt exist in vanilla and are harmful to the game. That’s pretty obvious.
Classic is a different game. It is not retail, and it is not vanilla. It is a faithful recreation of vanilla. That doesn’t mean it’s going to be a perfect one to one.
Saying “thats how it was back then” is like saying “well if i fell through the floor and disconnected for two hours then thats just how it is.”
Many things will be left in the game to keep the recreation faithful. Many things will be removed if they just aren’t feasable on the current software, or they are seen as overly harmful to the game.
If you don’t like it Light’s Hope is that way ---->
It’s obvious that you’re simply trolling and have nothing useful to add. Nobody is talking about feelings or thoughts, we’re talking about game mechanics and how they should be properly functioning
If players are unable to reset and camp out that’s a bug. All this extra talk about modern wow is irrelevant and simply derails the conversation. To farm properly in vanilla you need to be able to reset instances. If you are in one solo you can do this, but you are correct that if there are more people than just yourself you can’t. This bug is not only harmful but can change the dynamic of an entire server’s economy.
I remember being able to do such actions in vanilla, and I have a 1.12 client where resetting inside a portal is allowed. Allowing classes to instance farm isn’t “harmful” I honestly don’t know what world you’re living in. it’s a fundamental mechanic
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