Inquiry: Warmode

This is a thought I’ve been clunking about in my noggin for a while. Especially now that the item levels have been boosted.

According to Blizzard, the Warmode population skew is in Horde favor and therefore Alliance need to be goaded to enter warmorde with the promise of better rewards, including a free piece every week for 25 player kills.

My question is this: How does Blizzard calculate the numbers? Is there an ‘mold’ Blizzard follows or do they just guess? Do they account for sharding and the fact that sometimes sharding dumps lowbie Hordies into a fully Alliance zone or lowbie Alliance into a fully Horde zone?

How does this system work? I feel like it is heavily favoring Alliance at the moment since the faction can earn a free piece of gear every week. I want a turn, mom!

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Honestly, I don’t even do Warmode anymore, but the solution sounds more like a flimsy band-aid to something they haven’t figured out how to solve yet. I suspect they’ll try something different later on in the expansion.

It looks like an overall number and not based on sharding which kinda’ sucks.

Everything you do ingame is recorded by Blizzard. That’s how they know who’s turned on WM and who hasn’t.

ETA: It’s decided by region – North America, Europe, Oceanic. Shard population has nothing to do with it. If being mobbed bothers you, turn it off.

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Or just group up. Sadly, being in a raid doesn’t complete some of the WQs

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Yeah, as much as I find myself screaming about WM these days, the fix is just finding a group or turning it off. That’s entirely the point of WM. Now, you’d think Blizzard would use the old Battlegroups system to completely solve this.

You know. The system they made in vanilla to prevent Horde or Alliance dominated realms from winning BGs all the time?

I’d much rather be told that were in a Battlegroup with Moon Guard (yuck), Feathermoon, Blackwater Raiders and maybe Argent Dawn. Instead my reality is getting beat silly by some loser from Illidan or Mal’Ganis who screams slurs through the language filter and getting camped by 40 people for their stupid as fudge free gear quest.

Very overwhelming odds indeed. >____>

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I think my biggest complaint isn’t warmode itself, but rather the unfair odds it puts on players who don’t play the underdog faction. Alliance is getting a free 400 piece of gear for killing 25 of us, while we as Horde OVERALL and SUPPOSEDLY have more players in warmode than Alliance.

But at the same time, this number doesn’t account overflow shards where 4-5 Hordies get paired with a big raid group. Grouping up and turning it off is fine, but I still don’t understand why the Alliance gets a 30% benefit to everything else PLUS a free piece of gear. One or the other Blizz, not both.

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I think the sharding aspect is really problematic.

Because it’s just luck of the draw if you end up in that mostly empty shard (or a shard full of people who want to be left alone and will leave you alone), or the one with a group actively hunting for your faction.

Sharding has issues in PvE, but the PvP ones really stand out.

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I have been running WM on the whole time up until yesterday. And that is because the alliance were camping 4 FPs in Voldun. I’ll turn it back on after we get the 30%.

Here is what I want to know. See, I don’t play alliance at all and I wonder if they have the same problem with NPCs not attacking attackers. Really I think WM would be better if the other side wasn’t free to kill players in front of an army. like they do by the WF table, I mean come on!

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Who knew the lame band-aid fix for War Mode would come back to cripple the experience entirely. Who could have foreseen such a disaster?

/S

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I find Vol’dun to be the worst to do WM and the assault as Alliance just camp the graveyard so you can’t even hearth and take WM off.

But yes, sharding is a problem. I get told join a group so you can join another shard but there’s no point if it turns into a raid or they disband it, because I get put back into the Alliance heavy shard I’m always in.

Sharding :clap: will :clap: kill :clap: wow

I was doing an incursion in WM last night, at one point joined a Horde raid to push Alliance so I could do my quests. Drop the raid since they were gone and I could do my quest but got phased out into a shard with an Alliance raid???

So essentially what happened is the Alliance raid was in one shard and Horde raid in another and PVP didn’t happen lmao.

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Battlegroups.

Stuff like siege engines n’ the like in WM.

Guards in cities.

All that needs to happen.

I’m sure it’s more technoligically complex than that. Firm belief that it needs those three and it’ll be mama mia spicy meatball :ok_hand:

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I am pretty sure it is -

Horde with Warmode on for the entire Region vs. Alliance with Warmode on for the entire Region.

Our region is North America, South America, and Oceanic Realms spanning 241 Realm Designations.

Shards are a worthless statistic because the number of existing shards will change every minute.

I don’t think most people are aware of this, but Vol’dun is actually safer for Alliance players than Horde, mechanically speaking.

It’s got some major design flaws regarding the quest hubs.

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Player: “My arm itches.”
Blizzard: “No problem. We have now made it so your foot itches, instead.”
Player: “Wait, that doesn’t–”
Blizzard: “Totally hear you. Now your friend’s foot itches instead.”
Player: “No, but–”
Blizzard: “We hear you loud and clear. We have removed both your arms and your friend’s feet.”

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This had me rolling