Is this nerfed in pvp? If you stack this the 15 times it would hit for 300%?
Not as far as I’m aware, but no one uses it anyways, the on demand burst of Wake of Ashes is far more powerful than Divine Judgment.
They really need to make Consecration and Divine Judgement better…or better yet make Consecration baseline and bring divine hammer back.
I haven’t read anything that mentions any specific PvP nerf or mitigation for this talent. However, I think this talent is a dead talent for both PvP and PvE.
On a single target, it would take forever to build up the maximum power and use it, even with Divine Purpose or Empyrean Power procs, which makes it almost useless in PvP where you need short set-up and execute times. The build-up would be much quicker if you are using it on many targets with Divine Storm, such as in flag spinning, but in that situation you are not focusing on a single target, which is what Divine Judgment appears to be intended for in the first place. Additionally, to get the most out of this talent, you need to withhold using Judgment until it reaches max stacks, which means you lose a ranged attack that you often need to reach ranged opponents who have got you slowed or rooted. Moreover, the Divine Judgment buff has a timer, which is more difficult to refresh in a PvP environment than in a PvE environment.
PvE suffers from similar issues, but the fact that you cannot use Judgment until it reaches full stacks means you are adding even more gaps to your already ability-sparse rotation. In addition, you have to consider the damage output over time of this ability in PvE. Is it worth taking the Divine Judgment talent so you can do three times as much damage in one shot when you can do the same damage normally in three individual uses of Judgment in 20 seconds? Is it going to bring better utility/burst/DPS over the other options, Consecration or Wake of Ashes? The answer is most likely, no. If you want that burst/execute, it is better to use Wake of Ashes, which at least is an AoE cleave and offers additional slow/stun utility. If you want some additional AoE damage, then Consecrate may be your choice.
Divine Judgment doesn’t really add any real damage or situational benefit to PvP or PvE, making it a dead talent. To fix this, it would be better for Divine Judgment to do something else instead, like adding a passive buff to damage or giving Judgment additional charges to address the gaps in rotation.
People say to make Consecration but I disagree. Wake of Ashes should be baseline, as it is integral to any Retribution rotation due to the 5 HP generation.
Seems like Divine Judgement would have been a neat azerite trait.
What confuses me is a ST ability on an AOE tier when ret is bad at AOE…
It’s an AoE ability, Kronie. Stacks build faster in AoE situations… It may not deal AoE damage, but it does get stronger when doing AoE.
I would still have to say that it would be a bad ability, even as an Azerite trait.
The only way to get the most out of this talent would be to get 15 hits on one or more targets with a holy power ability within the 10-second cool down. Depending on the number of targets, it’s possible to do that with Divine Storm, but you’ll probably need some help from RNG though Empyrean Power or Divine Purpose. Otherwise, you’ll be holding back on Judgment, which may be needed to fill a gap in rotation or finish off an opponent.
As mentioned by Divenity above, this is a single-target ability that is most easily charged using AoE, which fits a narrow set of situations.
I was meaning tweaking it a bit as well just didn’t want to go into detail over something that won’t happen. The stacking damage on chaos strike for demon hunters for example.
*Pseudo AoE. It doesn’t increase your AoE damage at all, just your damage in total by increasing your single target damage.
Swapping damage by dealing more ST / AoE could have been an interesting mechanic if Blizzard didn’t screw it up.
Shooting in the dark here, but I wonder how this would affect gameplay:
If divine judgment removed the CD on judgment, while removing the HP gen, but added the following:
For every two targets with the Paladin’s Judgment debuff active, the casting-Paladin receives a buff that increases their dps by 5%, limited to 15%, for the next 5 seconds. Applying Judgment to an non-judged (by that Paladin) enemy refreshes the 5 second timer edit to correct: Casting judgment on another mob refreshes the 5 second timer. The judgment debuff lasts for 15 seconds the last part is the kicker, I think, so you’re not gimped into a “dot phase, pre-dps gain sequence”.
This would make judgment a filler spell, possibly add a little bit of ranged dps as a closer (no cd, drawback is no HP), and promote a very different kind of “dotting” playstyle that ret doesn’t/I-don’t-think ever had. A “mass condemner” build for sustained AOE damage
Another option is making divine judgment allow judgment to do the stuff above but make it auto-apply to all nearby enemies and last 5 seconds, and the damage boost still being tied to the above 2/4/6 (enemies) limit
Again, shooting from the hip!
It stacks normally in pvp, you can even get “incite the pack” trait and you’ll hit for around 75-93k. However, it’s extremely random and clunky so you just end up losing way too much damage on the long run. Not really worth it.