Inflation paired with shrinkflation is bad enough IRL, why must we suffer it in-game too?

Blizzard really needs to do something about gold-sources in-game.

  • Completed a brutal m+ run? Here’s 50g.
  • Completed a dragonrace WQ? Here’s 160g (down from nearly 600 in DF).
  • WQs with gold rewards? Here’s 3, maybe 4 of them. No gold bonus possible like in DF either.
  • Delves? Enjoy your pittance of gold you filthy commoner.

Meanwhile, if i die once, a repair costs over 100g. Doing prog on a boss in raid? Prepare to be out thousands of gold just for repairs alone. I do my fair share of crafting/gathering and even will occasionally buy tokens since my IRL rate of making money far outpaces what I can make in gold per hour, but even then it just feels miserable. Grats to those of you that milked other players’ gold through crafting/gathering and are set for the rest of the expansion. For everyone else though, this sucks.

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Welcome to a modern game with systems and features designed around monetization.

I’m just wondering how long before they change the weekly and WQ gold rewards to once per warband.

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In past expansions, gold was not an issue. Now every death is like 150 gold or more, plus materials are still through the roof almost 2 months in.

Costs have really gone up this year. Its almost like forced token purchases. If enchants, potions and food weren’t so insane it wouldnt be bad.

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Maybe it’s just me but I feel like my gear is breaking quicker than ever before. Maybe I’m just bad and dying a lot. :dracthyr_a1: :shield: I’ll tank one key without a death and my shield loses half its durability.

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They have, but the problem is that you don’t understand how MMO Inflation works. All of these things you mentioned? Nerfing the gold from them were them doing something about it. Like it or not, these things have to be pretty poor for gold.

When we can infinitely print gold, yeah. Stuff that gives us additional sources of gold if they are too profitable will be nerfed. That’s all there is to it.

Not even remotely the case. Tokens have nothing to do with this, no matter however many stocks you have in a tinfoil company or not. What’s happening is regular MMO inflation. That’s literally all there is to it.

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Seems like your shield is doing its job

Its pretty absurd how expensive it is to raid and do m+ right now. I dont buy all of the “its not about tokens” stuff. Blizz knows how to make money. And people are extremely willing to buy tokens if they need gold.

Repairs need to be seriously looked at because right now you cant even do world content to cover your repairs for a week.

World boss? Belive or not, 70g!

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And here is your answer. I am of the firm opinion that Blizz pays the majority of gold for tokens, not other players. If it was only players transferring that gold they could not guarantee the sale of the token.

They already have. They reduced gold acquisition in an attempt to combat inflation.

If they don’t reduce gold acquisition and keep all of the mini gold sinks, we end up like Old Republic, where a simple stim goes from costing 250 credits to 4.5 million credits.

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You can get a decent amount of gold that adds up if you sell all the reagents you get from content also.

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I read through some of the responses but not all.

Question: How many of you are used to making fairly decent gold at the end of DF but now it’s harder and that’s just annoying?

Change is hard and they do tend to get really tight with the gold and the ease of things at the beginning of an expac.
This one’s been different though because of early access, it kind of messed up the pacing of it but still, I think this could be partly because it’s back to the beginning, same old thing, yadayada.

I hope that made sense. There are still wq’s that give 800g that show up about once a week or more and we do have the ability to sell mats since profs take forever and a day to level.

And that is bad game design. Your ability to make gold should remain the same throughout the experience.

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It’s condescending, but he’s not wrong. It is rather tin foil to think Blizz is trying to force people to buy tokens. In reality, they’re just trying to get people to run all of the content and trying to get the inflation under control.

There’s no ilevel squish this expansion. So the costs on repairs are high. But the attempt is to try to keep everything in check.

No one wants what happened to Old Republic. It’s insanely bad.

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Meanwhile, I have made 1 million gold so far in this expansion. Just crafting lol.

because that’s all the modern team knows.

Things Blizzard controls:

  1. How much gold we loot from mobs, get from quests, and get from selling items to vendors.
  2. Repair costs, flight path costs, trainer costs, reagent costs, and prices of other things sold by NPC’s, like some mounts

Things Blizzard has zero control over:

  1. How much players charge other players for things.
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I don’t think it can, though. How else are they going to encourage some people to dedicate so much time to leveling their profs then?

Also, I think it helps raiding/m+/esport portion of the game. That world first deal they do, too.

Not sure though. The game’s economy isn’t something I fully understand but I have noticed they do things in a cycle, a pattern.
They changed it up a bit this time with early access but some things are still the same. Probably a good reason for it.

  • And they do throttle way back on the gold in the last expac we left behind when a new one starts.

How you’ve managed that when it takes forever to level profs up enough to make gold at them is something I have yet to figure out.

I also think that most people aren’t able to do what you claim to be making.

The parts of it controlled by players obviously can’t be balanced, nor should they try to. I was referring specifically to other sources of gold, the ones Blizzard keeps arbitrarily nerfing then fixing later.

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