Infinite Torghast was primed to be one of the best features of Shadowlands, and almost every content source which has discussed it has said how fun it’s been.
It’s a shame for players who never got to experience it that we just won’t have the opportunity of the true roguelike version of WoW.
Keep the progress stuff as it is, keep the achievements tied between the 18 floor reset version if you like.
But just bring back infinite Torghast as a fun thing for players to opt into with no rewards, no achievements, just the sheer fun of having the opportunity to create awesome silly builds for our characters at no cost to the actual experience of the game.
You have nothing to lose and everything to gain from simply having it there as a stand alone that doesn’t affect players characters but allows them the option to have that enjoyment.
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It is 8 layers of 6 floors for each of the six different areas of Torghast. This is a total of 48 floors per dungeon and there are two (maybe three) available each week. That is 96 floors between the two. I say maybe because I read two were available each week but standing in Torghast, I have 3 available. I understand this isn’t still isn’t infinite but that is quite a number of floors. You can get 20+ anima powers per layer when you run it plus other buffs.
It still resets in between each wing though right? And that’s only the progression version of the tower, not the twisting corridors which is the more roguelike version.
Whilst 20+ powers is decent, with the diversity between powers it doesn’t really allow you to mess around with stacking powers and trying combinations with others as you are still limited to the RNG and the limited availability of the powers.
I dunno. Maybe it is fine like you say. Hard to say with only limited experience at a friend’s house because 15 years and I never get beta access lol.
Still I prefer the idea of a non-restrictive roguelike, especially when it doesn’t have any effect on the game outside of it.
Sounds like a win-win to me.
You can buy some powers as well.
wait I thought torghast has an infinite mode?
So did I, so I looked up what Wowhead had on it. Apparently it was quietly scaled back from infinite.
Looks like it’s still around 18 levels or so, which will take a few minutes to burn through, but not the endless runs from before.
Nope, it now has two modes. One which is basically like your weekly character progression, and then one which is more procedurally generated but only has 18 levels.
From the information we have, twisting corridors continues to gain levels numbers wise, but after every 18 floors you come out and essentially your progression is reset.
You jump back in at “floor 19” however realistically since there is no difference of scaling and you lose all your anima powers it might aswell continue to be considered floor 1.
oh haven’t been paying too much attention to it. I always thought it was a certain point to get your weekly then endless mode for fun.
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Nah, I think they didn’t know how to handle the weekly stuff so they made them separate “modes”. The infinite one is now just 18 floors, so anyone not in the alpha never gets to experience the true roguelike version currently 
I mean from what I saw with the streamers anyways after a certain level it gets just boring since you’re 1 shotting everything
I have to wonder if they did this to prevent players from burning themselves out on torghast too early in the expansion.
Beta has numbers tuning so they are doing that now, with some mobs getting pretty big buffs etc …
@ OP … ya it sucks because I dislike the idea of leaving, then going back in to do another X amount instead of one slick run to try my luck. I guess I’m being picky but that’s how it started off and it seemed great, now the way they’ve structured it feels just… awkward (?) for lack of a better word.
It can, but that is also the players choice to make as well.
But there are some fun powers available to classes, like even just having summon infernal summon extra ones.
With a restricted system you are more reliant on RNG to get those cool stacks going, so things like 0 cd infernal whilst summoning multiple infernals per cast which honestly would be fun to just keep dropping meteors on someone has almost no chance of being possible.
At first, torghast is pretty similar to questing / mob grinding. As you get more and more anima powers, it becomes more fun, but also far less difficult. I usually end the “twisted” one with around 100 anima powers and there is absolutely no challenge at all at that point even starting on “floor” 5. If it was infinite, there would be no point - everything would literally die as you simply walked by it.
Once you get enough stacks of the “good” powers, you are pretty much in god mode. You pretty much one shot nearly everything, even elites and there are so many damage reduction / avoidance / mitigation powers that you won’t take enough damage to notice. The only times I’ve died have been when I was goofing off and fell off of the side of the map.
Really wish Blizz would come out and say something about this. If they just scaled it to 18 floors in beta just for the sake of testing or if that’s what we’re going to end up with in the finished product…
Realistically that can be addressed through scaling, either generic through floor, or even by quantity of anima powers with each rarity having a different value.
Either way, that is still something that affects almost all roguelikes, it’s almost part of the genre. Sometimes you slowly get stronger through a balanced mix of traits, sometimes you get carried by a few select stacked traits, other times you just become unkillable but don’t deal great damage, and other times you just become a killing machine able to annihilate everything.