Increasing Renown Restores Conduit Energy in Patch 9.1

I miss the days before devs started transforming themselves into value extraction robots, constantly iterating over how things are “supposed to be” or “have always been,” back when they designed games for the purpose of them actually being FUN.

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If someone wants to do that, let them. Who flippin’ cares lol. I shouldn’t be ‘punished’ out of swapping because some folks wanna min/max that hard.

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Ok, let me give you my very real example.

One of the warlocks was (not anymore) a content creator for Warlock stuff. He’d make guides on how to play Demo, Affliction etc in keys while also being a raider in my guild.

He wanted to do a key as demo but had to apologize to stream that he wouldn’t be able to play demo today even though he wanted to do some content for it because he wouldn’t have the conduit energy to swap back before raid.

How is this a good system again?

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This.

My guild has a very relaxed approach to raiding. We don’t have mandatory attendance, and if someone needs to dip early, we obviously let them.

This means some healers have to change to DPS and vice versa.

However, this also means most of the time they must go back to their sanctum, swap conduits for their new spec, then come back.

We had it happen so many times in one night to one healer that she ran out of conduit energy.

Why? Because Pelagos is the end-all soulbind for Kyrian.

EDIT: And for the record, this doesn’t affect me. I just use one soulbind for each spec, even if it’s sub-optimal, cause I don’t care about being 1-5% better than I could be. It doesn’t matter. I literally went Venthyr Warlock on my raiding toon, even though it’s a DPS loss to even use the Covenant skill. Because I play this game to have fun. There’s nothing wrong with being serious about it though.

I’m advocating for people who actually do take things serious and need to be able to freely swap conduits.

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I mean this is what all game developers do. That line that I used about implementing A and migrating over to B? That comes from the lead game designer for Final Fantasy 14. He was asked what the ideal design is when the developers want one thing, and players want another, and he said that there is no ‘ideal design’ but what they’ll do is implement what they want, and then change it over time to give the players something close to what they want.

And when you think about WoW and many of the changes that have been made in various expansions, it’s the same thing. For example, in 8.3 when Blizzard implemented corruptions, Blizzard wanted to keep it similar to how Titanforging worked, with corruptions being random. Players wanted corruptions to be available on a vendor. So Blizzard implemented A, then moved over to B by giving players a vendor, but having the corruptions be on rotation so that you couldn’t just buy all the BiS corruptions right away.

It’s how game design has always worked.

The guy is entitled to his opinion. Just like you are entitled to yours.

The only people that think this way are people that aren’t doing raid content anyway.

Quit lying. You just want consequences for others in areas of the game that are inconsequential to you because you don’t do them and you’re petty af.

You’re like those people that cried for masterlooter to be taken away from guild groups (not pugs) because you heard that everyone just gives every item to their GF or whatever.

You argue in favor of things that don’t actually impact you but you think they would if you ever actually did the content - but if you did do that content, you’d know those are non-issues. Guilds would die if they did that unless everyone in the guild was okay with it. That’s how guilds work.

If you didn’t want to swap every single boss, guess what? You are fully within your rights to join a guild of people who don’t expect that out of you.

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Imagine trying to compare WoW to FFXIV which literally has a lead developer who listens and acts on feedback. FFXIV is considered the gold standard for acting on feedback and they almost always explain why they make change A or B.

The audacity to compare the two is actually mind boggling holy HELL.

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Imagine being this blind and not thinking the same thing happens in WoW.

If Blizzard didn’t listen to feedback, all abilities would still be in the GCD, Azerite back in BFA would still be the same way it was when 8.0 launched, TBC Classic would still have a $35 cloning service instead of a $15 one.

They listen, the difference is that the community here doesn’t acknowledge when they listen, because they didn’t get what they wanted.

They should just remove it tbh.

No, it’s not.

In some areas, it’s how it has worked. In other areas, it’s not at all. You’re just using a blanket statement that has absolutely no way of being proven right or wrong so it sounds like your point doesn’t suck.

There have been plenty of successful features that didn’t work that way and plenty of failed ones that did. And any feature that takes 75% of the expansions lifeline to become serviceable is a failure to the playerbase.

Not a single person enjoys the game more because conduit energy exists. Not even you.

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There you go, I fixed it.

There really isn’t any expectation unless you’re the type of person that would want to do it out of their own volition.

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I really wish Blizzard would fix the forums so that I stop getting notified about posts from people I’ve blocked >.<

Bleh…

So in your head this super nieche example is proof that the system is a failure… This seems like the intended effect of the system, pressure people to focus on their main spec.

This system is part of a bunch of systems like trinkets, legendaries, conduits, covenants that are designed to encourage specialization. Without them you would basically be throwing if you didn’t mastered all specs and switched for every occasion.

This is also one of a bunch of system designed to normalize suboptimal building and discourage dumb elitism.

If a player is stubborn enough to not touch a spec because he would lose a percent of dps, the system succeeded in it’s goal of annoying him

Every time someone says ‘conduit energy’ somewhere a fairy dies. Or a Gnome.

Of all the things put into the game in this expansion, that is one of the things that grates for me. It’s the equivalent of timegating being able to change spec on your character. Wouldn’t that go down well.

If they have ever come up with a logical reason for putting a limitation on being able to swap soulbinds, I’ve never seen it.

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What Feedback did Blizz listen to when they incorporated the AOE cap?

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Conduit energy just makes having offspecs weird if they have the same soulbind. I dislike it.

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Or changed Survival. Or Feral. Or took out the water strider’s ability which so many of us had worked so hard to get. Or took out Prime Glyphs. Or failed to fix pvp. Or stopped destroying professions. Or removed First Aid instead of making it more relevant. Or…the list goes on…

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Just remember when you don’t have any more discussion points to say something like:

Absolutely? He wanted to keep doing more content but Blizzard didn’t let him because?

Because what?

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Actually I was just pointing that out in frustration, because several people on this thread that I blocked for how they were acting weeks, if not months ago, have replied to my posts here and I’m not supposed to be getting notifications about their replies to me, but for some reason I am.

So I jump back into the thread to look at the ‘reply’ only to see that it’s come from someone I’ve blocked, which no, I have no interest in thier opinions, if I did I wouldn’t have blocked them.