It’s good.
But bursts of communication mean nothing when the issue is more long-term. Though even long term issues have to start somewhere and threads like that are a good start.
The test is whether Blizzard can keep up communication when it’s not easy. Because hyping up something as interesting as the profession revamp is easy. There’s lots of questions about the system, and generating hype is as simple as answering them.
As for the system itself? I like a lot of the changes of it, specifically the work orders. BiS professions were never fun, even if the concept of professions being useful in increasing character power was cool.
The Work Order system lets crafting be stronger without making being X profession feel mandatory. And that’s a good thing, especially if crafting ends up being kinda like “bad luck protection” gear, where even if you don’t get loot, you can get some materials to craft BiS pants or whatever from raids or other high end content.
Hopefully being able to craft bonuses ontop gear remains (preferably utility bonuses). I always felt that was a cool part of SL crafting, even if it isn’t really super well utilized.
I’m less warm to the idea of Inspiration and Crafting Gear to improve Inspiration. That feels like it’s gunna add a huge wall to actually being an efficient crafter, or introduce RNG to how you make money. I’m not a fan of either of those things.
For the former, I’ll point to legendary crafting in the current expansion. It created a pretty big wall to actually being able to sell legendaries for a profit since Rank 1-3 legendaries for a large portion of this expansion were worthless. But having to craft X legendaries just to unlock the rank 4 recipe meant that you’d have to put a huge amount of money on the table and rank 4 legendaries never really had a huge profit margin to begin with (on Frostmourne at least).
For the latter, I’ll point to BFA alchemy. Because you could get procs, the profitability of alchemy varied MASSIVELY. You could buy 2000g worth of herbs and get 800g worth of pots at the low end or 8000g at the high end. Losing money because you had bad luck never felt good, and similarly to legendary crafting, it made crafting everything that wasn’t a rank 3 an automatic gold loss.
It’s every game really, it’s just that for WoW it’s more pronounced since the only games where the devs are more reclusive are ones crafted by one dude living in a basement somewhere in eastern europe.