Probably like 15 of us in my guild that used to casually arena and stopped doing it for the reasons you mentioned.
Whole thing feels like the middle dropped out and now we’re fighting to get 1700 rating against 2k rated players in meta comps. Throw in the random boost sales team taking 20 points away from you that you spent the entire night clawing to get, just so you can have 8,800 arena points stored up instead of 7,800 while knowing you’ll never be able to get the rating you need to buy the last pieces you want.
All the people who said git gud are going to have to get really good when there’s only like 20 r1 gladiators left who arena.
We really only played to casually gear up for BGs, which was our real love. BGs were already in a bad spot with the AFKs and surrender monkeys; throw the massive influx of bots in and… what’s the point.
It started happening week 2! Absolutely bizarre. I figured it was from the people above 1400 playing constantly and sucking up what little points there were below it to climb, or else when removing the arena teams Blizzard bugged the formula.
All blizzard really needs to do is reduce arena gear rating requirement by ~200. The 1800 weapons are complete trash for their arena point cost and rating required.
Resil is worse in WOTLK because it’s providing similar crit reduction levels but everyone’s running around with way higher crit levels.
In TBC, 350-400 resil provided 10% crit reduction and 20% crit damage reduction. In WOTLK, you get that with 950 resilience. Those aren’t that different in terms of resilience levels/itemization.
The problem is that in Phase 2 of WOTLK, I already have ~40% crit in PVP gear, and that number will only go up as the stats get more ridiculous as we head towards ICC and beyond.
I didn’t get to 40% crit in PVP gear in TBC until close to the end of TBC with S4 gear.
So resil is doing significantly less work in WOTLK than it did in TBC. People are getting crits in PVP in phase 2 of WOTLK at similar rates to the end of TBC.
The mitigation from resil in TBC was significantly greater because it was suppressing a lot more of the crit that my character was carrying across each phase (especially early and middle of TBC), so I was seeing a lot less crits due to resilience suppression. At this point, I’m already critting more than I ever did in TBC (and that’s just in Phase 2).
A lot of classes also have talents that basically directly counter resilience. Warriors getting 30% crit on mortal strike after charging is just counter producting of what resilience is supposed to do. Class design also has its issues.
Classes that do tiny amounts of fast damage should have high crit
Classes that do big slow damage should have low crit.
Instead warriors have the same if not more crit than crit based classes beacuse lolzugzug.
I think they should remove the rating req for gear except 2.2 wep maybe change to 1800 that seemed like a good idea. Ulduar gear is already easier to get than pvp gear and maybe do the retail title approach that way even if there are less players playing the game titles are still an option. Trying to get glad with spots disappearing is not fun because the people quitting aren’t the snutzes and chanimals of the game.
What specifically do you think Blizzard can do to force people to participate in arena? Or even want to participate in arena? Before you can get people to participate you need them to log into the game. What specifically do you think Blizzard needs to do to force people into logging in or even wanting to log in?
The game is in such a discombobulated state that it’s better to just let it die, scrap Wrath and make Classic Cata with NO actual changes. Let it be the actual version that we liked.