Something I think they should do for the new expansions is make the new level caps only go up by 5 instead of 10. They did that with Cataclysm and again with MOP and it was fine. Also this will slow their need to do another level squish like how they brought us all back down to 60. What do you guys think?
Level squish won’t need to happen. We have a working talent system now that can be tailored around more levels. They also said they had no plans to do a level squish ever again.
As for the five levels, they’d have to slow down leveling quite a lot in order to do just five. I’m not sure how people would feel about that.
The following is just my opinion on how I think levels should be handled.
On Blizzard’s end without us experiencing it, they should:
Start at the beginning by re-instating all the original levels, stats, gold rewards, costs, anything involving numbers for each expansion.
Then, for Cata and Pandaria, double the number of levels and everything related to them to match the 10 levels of the other expansions.
So, at that point it would be:
Vanilla-1 to 60, Outland-61 to 70, Northrend- 71 to 80, Cata- 81 to 90, Pandaria- 91 to 100, Draenor- 101 to 110, Broken Isle- 111 to 120, BfA 121 to 130, Shadowland- 131 to 140, Dragon Isles- 141 to 150.
Now half everything, the levels, the stats, the gold rewards, the costs, ect, in each expansion individually so that would be:
Vanilla-1 to 30, Outland-31 to 35, Northrend- 36 to 40, Cata- 41 to 45, Pandaria- 46 to 50, Draenor- 51 to 55, Broken Isle- 56 to 60, BfA 61 to 65, Shadowland- 66 to 70, Dragon Isles- 71 to 75.
(And no further/extra gold reward removal unless it is ridiculous like the Draenor mission tables but even then the lowest would be to 20%.)
Then have each future expansion start out as 10 levels, no exception, and when it is completed, all numerical values, including levels, are automatically halved*.
So Khaz Algar would start out 76 to 85 and then become 76 to 80.
Midnight would start out 81 to 90 and then become 81 to 85.
The Last Titan would start out 86 to 95 and then become 86 to 90.
But that doesn’t solve the problem of a high number of levels.
There is no problem with a game with a high number of levels. Blizzard decided there was and acted accordingly.
However, Blizzard has also recently revealed they have a significant solo player base and that group certainly doesn’t have problem with a high number of levels because it reflects a huge amount of content for them to play in.
Then why do a squish at all?
Because, at the current rate of leveling, 150 levels exaggerates the amount of play necessary to get to end game.
There needs to be a balance and I think half creates one.
(*does not include the amount of gold an account has earned over the expansion)
they say that but they are going to have to do it at some point. the way it stands we are going to have way too much hp in the first part of TWW as it stands already.
the healing potions heal 1.5mil and unless thats an extra 0 too many which is doubtful than by the end of the first TWW saga we are gonna have like 2.5mil hp for non tanks at the minimum and would have to have it squished in the next saga or the third saga
yet once TWW 3 saga’s are done we will be lvl 100 again , by that time we will be at a stupid amount of hp and power and then what they announce the next xpac etc. we will be 110 again and at that point they may not squish the lvl but they will definitly have to do a power squish at that point otherwise its just going to be stupid.
once we get past the 3 TWW xpacs no ones gonna want to lvl all the way up to 100 just to hit current xpac content. while its pretty fast now to get to 60 no one is gonna wanna extend that therefore they will have to level squish at some point.