Increase guild capacity

Honestly at this point guild cap needs to increase in preparation for Midnight 5-10k.

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Or, hear me out, we could make alts not take up guild member spaces? 5k to 10k is just gonna be maybe the 1,000 current cap and their alts mostly.

Logistically speaking, 1,000 members is about all one should have of individuals before it really just becomes too unfeasible to GM as it would mean for quality control and safety purposes 10 something officers would be monitoring 90 people each, or that number divided by any number of officers, and really needing that many officers really just skews the chain of command. With guild members it’s a case of more is less and quality over quantity.

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Housing guilds only need 1 character per account to be in a neighborhood, with 1000 alts in a housing guild thats 20 guild neighborhoods with 50 plots each.

That’s a great idea!

No one cares about your faceless zerg guild.

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I belong to some guilds that have an alt guild for alts and casuals who aren’t intending to do raiding. Suggest that.

Have you clicked down the list of members to see how many haven’t logged in since they stopped playing during Shadowlands?

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This would be a great idea. Tie the invite slot to the BTag (hidden of course) and have it just show the name of the alt logged in. Then you could have 1000 unique gamers and up to 70,000 guild characters.

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What sort of guild would find it advantageous to have 70k characters?

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I’m guessing this is purely for social guilds… I will always remember the good ol’ Molten Core Swim team.

What kind of guild finds it advantageous to have more than 100 people? I’m sure they exist and I can’t judge them for it. But for me personally a guild with more than 30 or 40 people just seems very large. Especially if raiding is 25 people. Then you have to pick and choose who gets to go and who has to sit out.

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Personally I’d like to see us eventually reach about 250 if these content droughts would stop depleting our roster every time a content lull strikes the last 4 expansions. But we’re an RP guild with various events throughout the week, things like running a 4 floor Speakeasy, Druid Circles, Mage and magical college RP, etc.

I think that was the intention behind the 18 month expansion in this trilogy style setting. Fewer content droughts and more perpetual content to keep going.

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I think the intent was to get people playing content like Classic, Remix, and Blunderstorm during content droughts.

One guild creates multiple guilds and then makes an in-game community chat. All of the guilds can communicate through the community chat. Obviously, Discord and other methods of communication can also be used.

Ezpz :slight_smile:

What if we only invited chars we played

You could do that.

  • One guild is for main characters.
  • The other guild or guilds are for alts.

If a player wants to be more active with an alt character, the main and alt can be swapped out and now the alt is the main.

Agreed, hopefully they increase it!

I feel like that kind of capacity makes a guild functionally meaningless. I am sure there are performance reasons as well

We do this already and it’s too burdensome in practice.
They should just remove an alt limit for characters in the guild.

Saftey issues can be dramatically decreased with the use of a buddy system where we hold hands in between activities.

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