Increase Deserter Time

If you leave a epic bg within the first 5 minutes - 24hr penalty

Its insane to me that people wait 10mins for a queue to pop just to leave because your team doesnt do well in the first clash. I thought you all loved pvp and thats why you play it? Sucks for people trying to get into pvp, its demoralizing and unfun watching half your group vanish because the other team wiped you.

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I agree with the increase of deserter, but i think a more underlying issue needs to be addressed. A 24 hr penalty is kinda ridiculous… maybe 45 mins to an hour. Isle of conquest needs to be fixed entirely. When the only current way to win is hangar thats the issue. Also, Wintergrasp is just a slog if the battle doesnt tilt in your favor at the beginning.

4 Likes

I use to think like this too. Then I realized these people are treating this game like a check box chore/job. Remove conquest from unranked. Those bots don’t need the epic quality gear. They can kill the glaives and npc just fine in full green gear. Its not like blizzard buffs those npc anyway throughout the whole expac.

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Came to say the same thing.

I think the issue can be fixed if BGs are tweaked to make it so the strategy isn’t always the same thing. Give people a reason to spread out a bit and fight over multiple resources rather than just Hangar, RoC, or SR every single time.

Those places currently give the best advantages on their map, and it feels like an uphill battle without them.

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There is no need for harsh punishments in unrated pvp. IoC and Wintergrasp need reworks more than anything. But it doesn’t appear the company has any interest in epic battlegrounds regardless.

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charge people conquest for leaving, make conquest account wide so rotating alts doesn’t help.

No. That just punishes people trying to avoid your exploitive garbage community. Remove conquest all together from unranked and watch all your “friends” disappear over night.

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People farm rated for conquest, not epic battlegrounds.

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If the debuff only affects epic battlegrounds, the change would not negatively affect me, because I don’t normally do them due to queue syncers, but I would still not suggest it be 24Hours. Telling a paying customer, they must remain in a match where they’re being honor farmed by a team that could win but won’t because they’re farming honor isn’t good business, its abduction.

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a lot of people farm conquest for rated. but most realistically a lot of people window shop for wins, if they don’t see a win off the bat they afk and swap to another alt. this is why i originally wanted to charge double the winning reward for leaving, your first win of the day grants a higher bonus of conquest, charging double for that to leave surgically targets win shoppers without punishing other people who have legit reasons to leave. a 24hr penalty for example would lock out someone who DCs or had to go attend a crying baby.

If there is 24-hour ban, many players just don’t queue for epic bg. Why would I risk joining a lost Wintergrasp match that could drag on for 30 minutes? Not to mention the other team could be a group of cheaters.

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You’re just asking people to not queue epics at all, which is kinda the direction it’s heading in already.

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how would a desertion penalty that covers all of pvp affect epics specifically?

Because epics largely are the biggest wastes of time and least enjoyable while your wasting that time than any other PvP mode.

Because unlike in other modes where if you wipe once it’s not a big deal just rebuff and go back in and if you can’t win it only takes like 5-10 minutes max.

In epics many of the maps have some kind of feature that for whatever reason only compounds the advantage a stronger team has over the other one.

Like ashran oh so the enemy team is already stronger than yours because they wiped you at roc so now their healers will have unlimited mana and they’ll have scrolls and road items ontop of that.

IOC? Well the other team is already stronger than yours cause you lost the start fight so now they have both the ship able to shoot flag and the gy ontop of that.

Wg? The enemy team is already stronger than you cause you lost the team fight so now they have a 12-16 vehicle train ontop of that.

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The thread is about epic battlegrounds which is where the leaver/afk problem exists.

im well aware of the map issues, i’ve suggested overhauls and changes to make them better many times, its all just screaming into the void, the devs just don’t care.

if the problem is that people won’t queue with a stricter penalty for afking because they have to afk bad epic maps, then any penalty system would be “bad” for epics, not just mine. however, this is incorrect, if people stop afking in mass because of a stricter penalty epics will be much closer and more dynamic, currently people leaving creates a cascade effect where the few players who want to keep trying can’t ever rally a team because half are in a constant afk/backfill rotation, if that stops, then the team that lost the initial teamfight has a much stronger chance of making a comeback.

because the bg isnt worth playing when im sustaining 3mil hps and am our highest damage with two chastises and 4 holy fires.

The bigger problem is the designs of these battlegrounds.
3 of the 4 epic battlegrounds are determined by the first fight. If your team loses that first fight it’s almost guaranteed you will lose the match. While yes, you can still pull out a victory, it is rare and requires a lot of coordination on your team’s part and the enemy team making a mistake.

Fix the battlegrounds, make them cross faction to reduce the effects of epic sync queue premades, and then we can talk about putting in harsher leaver penalties though I don’t think they’d even be needed then.

2 Likes

agree to this change

Definitely agree with all this. It’s nice to agree sometimes. :smile: