Incorrectly made weapon graphics anchor points

Did anyone else notice these complete mistakes in WOW weapon geometry:

  1. In all of shadowlands, the cool off-hand potion vials you get: They made it so it attaches to your character completely BACKWARDS. Like a vial of olive oil, the top of the bottle bolted to your hip, and the base inexplicably sticking straight up and out like some kind of hip horn defying all gravity and aesthetics.

  2. The same goes for placement of many of the staffs for monks/mages. All they had to do was to center it on your back, but they made the anchor point on one end of the stick, so it sticks up like a flagpole.

I feel like it is such a ridiculous mistake, like the person who made it didn;t even try, and then his or her supervisor didn’t even look. Then, when it went live, they didn;t even hot fix it.

WoW hot-fixes so many things, but never do they hot fix graphics problems.

For me, Graphics lead to immersion in the game, and I am a trasmog fanatic.

I wonder why they leave graphics low priority so much?

then, last but not least:

  1. Demon Hunter glaives look absolutely ridiculous on the back, especially on the males. Not cantered appropriately just like the staffs: They anchor the weapon at one end and leave the rest rising up like flagpoles. It looks ridiculous, to the point that i have never run war-glaives on my DH unless I stay unsheathed at all time, it looks so bad.
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All the time, you learn to ignore it after awhile.

My favorite is when the physics on an item bug out for some unknown reason. The shoulders from the final tier set from SL on my monk…oh man, the hanging cloth bits go up in the air instead of down (by design I guess, nvm gravity). The belt from the same set was borked for a little bit too. Complete wipe and reinstall without add-ons, same issue.
I never use that set anyway, but it’s still a laughably dumb problem to have when I scroll past them on the transmog window.
Also the option to sheathe weapons on the back/hips etc still missing after all these years is pretty lame imo.

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The monk set from sepulcher was meant to have the cloth bits go up. Blizzards own preview show them that way. The concept art is missing those so were most likely added later.

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Off hands when they show, rarely fit in any way or shape.
Except for some of those small orby thingys and the plant/flower types.

As a dual wielding, I got tired of running around with my swords, dragging through the dirt and looking like they were attached via bobby pin and rubber bands.

And don’t get me started about my ears.

:dragon: :ocean: :dragon: :ocean:

Well, that’s… different…
Anti-gravity shoulders I guess… hmm :thinking:
My mistake.