This nonsense is awful. Why do 2 spawn? Why are we required to bring classes with hard CC like Hunters and Warlocks? Why do they last so long? Why don’t they just disappear when they’re stunned by any means? This garbage is forcing me to do 1 20 or even just an 18 this week and no more for the rest of the week. This is the most unfun affix by far.
At the very least, maybe give every class baseline CC so I don’t have to lose DPS for a crappy stun that barely even does anything against them.
Yes. I would prefer to deal with the buggy G’huun maggots from BFA’s S1 than this. Thundering was super easy to deal with, and at least it gave you something in return.
They last for a solid 15-20 seconds meaning you HAVE to bring something that has hard CC since 2 spawn for some reason. On top of that, any CC like Poly or Hex isn’t really viable since they’re so easy to break. Not only do they force people to stop DPS to deal with them, but they then also eat up CC, which is often needing on tough packs. You can’t just cc and forget them, which I was hoping they would eat 1 stun/Poly/Hex etc and then disappear but they don’t. It’s absolutely awful.
Thundering didn’t force people to end DPS or use they CC. And it also gave you a buff at the same time. Also I did play BFA S1 trust me, I remember the G’huun maggots going through locked doors in Waycrest and pulling the whole dungeon.
Its obvious they designed this because they don’t want people doing M+ this week. There’s literally no other possible reason. You’d think they’d just shut off M+ for the week if they don’t want us in there. Right?