OG Vanilla and 1.13 used the REAL out of combat timer; why are we using the TBC one?
OG vanilla allowed players to buff “Friendly” / “Neutral” units who were not faction specific. However here in 1.15 you can not buff “Friendly” non-faction units… I know this is done so that enemy players cannot buff / heal quest mobs to the point of absurdity, but that was indeed part of the game.
Normally I would not bother with this sort of nit picking details, but you guys made the boats and zeps “Vanilla” authentic now, so why not give us back the OG Out of Combat timer? The vanilla authentic drops PVP combat soon as the target is dead OR 5 seconds after you stop attacking them / casting spells.
Why would I want this? Because when I am all DoT’d up on my mage and OOM and just barely lived VS a SP who’s already hard enough to kill; I should not need to wait 7 seconds after he’s dead to eat when he’s FREAKIGN DEAD DUDE…
If you want authentic behavior, bring it on; give us back 1.13 or better; 1.12.
Thanks!