Incomplete specs

Am i the only one that just feels that MM and BM are incomplete in comparison to SV?

I’ll begin by saying that I HATE having all traps and stings not being available as they once were, in addition to things like Tranq shot and more, i despise the dumb down thing they call Hunters today, but the addition of wildfire bomb to SV makes the specs feels significantly more complete than the other 2.

Is there a reason that cant be given to the other 2 specs? I like SV but im just not a melee main type guy. I use it and think its a lot of fun but ultimately have always run back to MM, though i wont play that right now so its BM which frustrates me even further being forced into that for anything more than random questing.

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The only thing SV has on BM or mm is Serpent sting baseline. MM can get it in a talent.

After this MM and BM have all traps and most the same cc pvp talents.

Also like to point out that BM was one of, if not the best spec in the game on release of BFA. Yes Blizz has done blizz nerfing BM and MM was never good.

Yes Sv feel more compete compare to Legion Sv. That for sure… I try MM once in pvp bg and it sucked. I try BM some. I feel Sv can handle it focus better compare to Bm. Bm has it range that helps a lot but I think Sv gives more…

Yes MM need help.
BM I think needs better focus gain. This is just a idea.

I feel like 8.1 is fixing MM and it should be a lot of fun to get back into. I honestly Like SV for fun and BM, MM I might get back into once 8.1 hits.

Incorrect, Wildfire bomb is the biggest difference.
Also having something in talents isnt what i was talking about, they should be available baseline for all hunter specs.

What about wildfire bomb makes SV more complete than the other 2? SV has no spammable aoe like mm and BM only carve which has a cd and wildfire bomb. In what way does this put SV ahead in terms of rotation or feel than the other two specs?

You cannot compare sv to mm and bm based off this one ability because this move is their only claim to fame for aoe or cleave. Both mm and bm have a spammable aoe that further activates passives for each spec for more cleave. SV doesn’t have that.

Why do they need wildfire bomb when their aoe kit is already better than sv without this ability?

No spec has spammable AoE, you fire 2-3 Multis your tapped, thats not my definition of spammable. Plus thats about the same number of charges you get on the SV cleave not even counting wildfire.

It puts it ahead in my mind as it gives them another skill to use and a more flexible way of using them before even getting to the effects it can create. Its a very nice mechanic that i see no reason should be limited to SV as it would work for all hunter specs.

It is spammable when you compare it to sv which has to wait on a cd before the said ability can be used.

SV doesn’t have much in the way originality what you propose would be robbing them of what little they have and making the specs even more mundane to one another. SV has been known as a rugged tracker who excels at poisons explosives and traps thus they have abilities like serpent sting and wildfire bomb. Mm and bm don’t have this ability and have abilities and cds that center around their niche.

If bm and mm are in need of anything its more abilities that center around being a beast mastery hunter or a marksmanship hunter not wildfire bomb.

Multi costs 15 focus, and MM passively regenerates 4.5 focus during the GCD from it. You can cast almost 10 of them before you’re “tapped”. Not that you’d want to, though, since MM’s AoE is mostly via Trick Shot, not Multishot.

For BM, it’s a bit more costly, but again, most of their AoE comes from Beast Cleave. Multishot is just an AoE maintenance buff for them.

By that argument, Aff and Demo should get Rain of Fire, SV should get Barrage, Frost DK should get Death and Decay, and Sub and Sin should get Blade Flurry. Different kits are different. Just because one spec has an ability and another doesn’t, that doesn’t mean the latter has an incomplete kit. Both MM and BM have solid, self-consistent, and thematic AoE kits. Adding Wildfire Bomb to them wouldn’t make sense, and it’s not something they even really need.

Wildfire Bomb should not be baseline. It’s pretty much the only ability in SV’s toolkit with any aesthetic flare to speak of, and it really doesn’t fit with the identity of BM or MM. To be honest, it’s problematic too in SV, too, because it clashes with the melee identity… but that just means it’s the melee that’s at fault and not the bomb. Abilities that are that unique and central to a spec are the worst candidates for becoming baseline. Look at what was basline in WoD, for example: basically just Steady Shot (BM and SV had Cobra Shot but it was basically the same thing) and Multi-Shot. All the other rotational abilities that were more iconic were spec-specific like Kill Command, Aimed Shot, and Explosive Shot. That’s the ideal model for specs.

In response to the OP: I don’t think the toolkits of any of the 3 specs are incomplete but I would say the general design (i.e. tuning included) for MM is incomplete. Also, at a baseline level, BM is more complete than SV. BM actually comes with robust interaction between abilities. SV does not; it’s baseline abilities pretty much have nothing to do with eachother aside from Coordinated Assault buffing the reset rate of Kill Command. On that note: copying BM’s toolkit over is another key issue of Survival (worth nothing that CA is thematically the same as BW). SV relies heavily on certain talents to add interactivity between abilities (e.g. Viper’s Venom for Raptor Strike <-> Serpent Sting, or Wildfire Infusion for Wildfire Bomb <-> Anything other than Carve). This is a symptom of SV having an extremely slapdash toolkit representing at least 3 different identities competing for prominence.

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A talent that does 6k damage NO MATTER what. It doesn’t work with any modifiers.

No, BM needs to have every single nerfs from this expansion rolled back and removed. Furthermore if they can’t fix the pet bugs BM needs a dps boost.