Incoming VDH Nerfs

  • Sigil of Silence duration reduced to 4 seconds (was 5 seconds).

  • Sigil of Silence cooldown increased to 90 seconds (was 60 seconds).

  • Cycle of Binding now reduces Sigil cooldowns by 2 seconds per trigger (was 3 seconds).

  • Soul Cleave damage reduced by 8%.


I’m okay with nerfing Sigil of Silence but Blizzard always seems to go too hard on nerfs. They tripled down on the nerf. Duration and CD nerfs are enough. CD reduction should have been left alone or even buffed by 1s to help encourage/reward high Sigil uptime.

It’s a needed nerf. We will have to be more selective on when we use our silence now. I saw the cycle of binding nerf coming which was my recommendation over eliminating our double sigils capstone.

I’m more worried about the DPS loss we will get with the reduction in sigil of flames. That’s usually my 2nd or 3rd highest DPS. We get more of them because of cycle of binding reduction. It also helps us snap aggro.

I think this does bring more tanks in line since our biggest strength was in locking down packs. Now you’ll start to see the difference in good vdhs and fotm.

1 Like

Too hard? Double sigil should be gone AS WELL as all these nerfs lol. DH will still be over half of tanks used in keys with this slap on the wrist

1 Like

It’s annoying they didn’t fix the threat issues though.

1 Like

these nerfs do nothing. veng still has 7 stops overal and the damage nerf to sc is irrelevant cause spb exists. sigil cdr also adds to the problem so its good it got nerfed at well

veng is still the meta tank dont worry

It’s a needed nerf but I think something will get nuked in the next expansion, VDH heavily promotes unhealthy gameplay because DH alone is enough to solo stop everything in many pulls and DPS / healer forget about them. It’s awful game design and I don’t know how they allow that for a long time

1 Like

what about the soul cleave damage wont effect much?

They are just moving the needle to align instead of flat out nerfing into the ground. I don’t think prot pally is that far off and has a ton of stops too. I predict another nerf to cycle of binding or just a flat out removal of this talent for war within. That would greatly reduce the overall number of sigils per run. They will also add hard cast interrupts that silence won’t work on. We aren’t the only ones with silences.

Just my opinion. They did a great job of giving us an identity finally with sigils and frailty. I don’t see that changing.

1 Like

They can add more stops that require a hard cast interrupts, or mobs immune to silences and fears. VDH isn’t the only one with an aoe silence or stun.

1 Like

honestly not even prot paladin is this stop heavy. you could save AS to mass rupt but you cant hold it as long as you like cause its a huge part of your rotation. hence why sometimes you wont hvae a mass rupt stop when you need it. plus it doesnt stop unruptable casts that veng can do with misery or chains and even sos if you rupt something ruptable before unruptable casts

ultimately the solution is just slapping sos and chains in one choice node and make illum sigils effect offensive sigils only

3 Likes

I would be good with a further nerf to SoS. I think with these nerfs you might see some fotm vdhs melting on large pulls now.

But realistically if we are neutered too much prot pally will be meta again because of their bres and other utility. I think they also snap aggro better which is still a bit of an issue.

On a side note, after our last board discussion I have been seeing good results with 4-5 soul spirit bombs and organizing my pulls around meta and fiery brand spreads.

I still disagree though on soul monger though!

im not to keen on the idea of nerfing sos further cause of chains and double utility sigils. but yes fotmers will probably be melting cause the current sos nerf will actually force dps to rupt and stun one in a while instead of never.

in all honesty? bear is the second runner up to veng, not prot paladin. especially with how little stops this season has. its equally as immortal, does a truckload of damage, offheals, brez, mark of the wild

this makes me insanely happy and its the reason why i visit here often despite how personal people are getting. i know people ddont like the classcords and i understand why so its t he least i can do to help people that arent in those spaces. seeing general spec improvement especiall yfor people who have more potential/time than me (aka you) is the goal.

ultimately thats your choice, all the data was given but if you still feel that way and your still performing great then it doesnt matter. soul monger still has a niche in very very high keys so its not completely useless.

1 Like

Not big enough. They really need to remove illuminated Sigils.

Now that we’re a few days in, I find the nerfs to be noticeable but not unreasonable. I’m still doing same pulls, just needing DPS to pay more attention and help with kicks sometimes. I expect tuning will be ongoing, and support the incremental approach Blizz is taking.

I dont want DH nerfed to the ground but serious changes need to be made. The fact DH is MILES ahead of the next tank is unacceptable. As DPS atleast you gave 3 slots to fill but with the Tank meta its pointless trying to push keys if not a DH.

1 Like

I mainly mean pugging btw, if you have a set group it dont matter whag you play

The other tanks just need more utility. Pally has decent off-healing, brez and good interrupts. BDK has AMS, grip and brez at least. Warriors, Monks, Bears, all need some love.

while tanks do need more utility, veng utility is still bloated and ridiculous. we shouldnt have every tank spec bfufed to have 7 stops level of utility that veng has

2 Likes