There seems to be a massive issue with Incinerate currently! I was playing M+ Karazhan, and minding my own business, having fun — when suddenly, out of the corner of my eyes, I saw a pack of wild mobs rushing towards us at full speed.
I thought it strange, considering the tank hadn’t pulled them, but decided to simply attribute it to a misclick from someone else.
During Moroes, the fight with 4 mini-bosses which you need to CC, we had a bit of a raging issue from the tank barking that the mini bosses were being pulled out of CC somehow by someone. Again, I moved on.
When it happened a third time, a ninja pull in a rather flat room with mobs everywhere (the courtisans), that’s when I noticed what caused it. -ONE- of my Incinerate flames was hitting targets that weren’t in combat, or anywhere NEAR the person I was targeting, that’s what was pulling. I apologized at the end of the run, stating I hadn’t ever seen that bug in Shadowlands before, and I’d played Warlock in the past.
I then did some tests with target dummies and regular dungeons, and realised both Incinerate and Mayhem were guilty of the same problem.
TLDR: Incinerate & Mayhem is targeting enemies OUT of combat + Mayhem is doing the exact same thing. They both also affect CC’d targets. Either that, or Mayhem Havoc is hitting targets that Incinerate has accidentally pulled.
If Mayhem snaps out of CCs, I can understand it, because it is a talent choice and I should be picking Havoc on CC fights.
But Incinerate and Mayhem both affecting targets out of combat is an unfathomably bad idea from a design point of view. It should,
(check if in combat = yes/no = if yes, target. — If no = do not target)
(check if in crowd control = yes/no = if yes, target. — If no = do not target)
Thank you very much for the fix on this in DF!