As the title suggests, I’m curious about community ideas to help blizz understand that communities turn away melee in pve content (mythic+ and Raids). Is this new information? No, but its the elephant in the room that has been said so many times without fixing - that its engrained in our culture as an unwritten rule without justification, or worse, years of blizzcon saying “we will develop more melee-friendly encounters” without actually doing it (prob for fear of healers not being able to manage it well?).
Mythic+ dungeon unwritten rules:
1 Tank
1 Healer
2-3 RDPS (mage is required)
(1 melee: usually only take a Rogue or shaman because nothing better was available)
Mythic Raid unwritten rules:
2 tanks
4 Healers
4-5 Melee
9+ RDPS
Additional unwritten rule: you need the GOOD Heroism/Lust or we can’t time/kill stuff
Actual classes available ingame
9 melee (DK, DH, Monk, Druid, Shaman, Hunter, Rogue, Paladin)
6 RDP (Druid, Mage, Lock, Hunter, Priest, Shaman)
Not only is the competition horrendous for melee by shear numbers, but RDPS generally outperform Melee in both Mythic/Raids, most of it due to boss mechanics already, but even on typical Putricide sims. people won’t bring Melee because Melee don’t bring utility, don’t bring as much DPS, and because the affixes and dungeon/raid boss mechanics and Trash packs favor casters in nearly every scenario and affix.
Are melee trash dps? Certainly not, they’re not far behind truthfully. So then why does the community choose to not bring a melee then? See above. Statistically, you do have a higher chance of success with more casters, casters do more dmg relatively, can swap targets from far away easier/faster, have more utility, have a less chance to get cleaved, and have a broader visual scope of the room to be more aware, can handle mechanics/affixes better. You can see successful top US guilds with these RDPS numbers, you see it in MDI tournaments, and you see it copied on your Premade Tab looking for ranged dps.
One may say I’m answering my question to an extent bc the community did this, but only because it was proven the above reasons do impact the game severely (Lust and “easier” caster dps moreso)
. So my question lies: how can we help incentivize bringing melee? Here are just a few suggestions, what are yours?
-Give another melee class Heroism/Lust
-Give another melee class the DH spell dmg debuff equivalent to Chaos Brand
-Give a caster class the Monk Phys dmg debuff equivalent to Mystic Touch
-Make an affix similar to the Torghast Soulforges that does periodic pulse dmg, but nearly nullified if within 8yrds of a mob
-Boss Abilities that generate runspeed bonuses (these are generally fun for everyone)
-More Boss abilities that award you with a personalized stat increase for doing a mechanic
-An affix that lowers the enemy cast CD so it casts more often, requiring more melee to interrupt
-An affix where enemies/bosses receive 15% less magic damage but deal 15% less magic dmg
-Remove the ability to Parry as a Melee DPS (not as a Tank) so we can actually perform mechanics without being punished for being in front of a boss